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KelsoMRK
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KelsoMRK
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07-18-2010
Last Activity
23 Hours Ago
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KelsoMRK
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23 Hours Ago
KelsoMRK
replied to a thread
Get Network.Instantiate Out Of Buffer
in
Scripting
Why not just call a method decorated as RPC passing a Vector3 that is the location to instantiate the bullet hole and let each client handle it...
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3 replies | 112 view(s)
23 Hours Ago
KelsoMRK
replied to a thread
How to link object.rotations to mouse.movements?
in
Scripting
renman - the code you posted has nothing to do with the question being posed - not to mention it could be improved upon drastically. Input.GetAxis...
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12 replies | 171 view(s)
1 Day Ago
KelsoMRK
replied to a thread
Custom cursor in webplayer
in
Scripting
Since this is an old thread - have you tried Cursor.SetCursor? I don't think it existed when this thread was created.
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7 replies | 419 view(s)
1 Day Ago
KelsoMRK
replied to a thread
Why does this code crash Unity?
in
Scripting
Why are you using floats? Also, don't do an assignment as the increment. If you want to increment by 5 then it should be i + 5 not i += 5
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1 replies | 138 view(s)
1 Day Ago
KelsoMRK
replied to a thread
Network.Instantiate in a thread
in
Scripting
I was just being clear that Coroutines are still running in a single thread and therefore you don't have to worry about thread safety or...
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8 replies | 164 view(s)
1 Day Ago
KelsoMRK
replied to a thread
Network.Instantiate in a thread
in
Scripting
Yes, I'm sure. Coroutines still run in the main thread - they simply run over multiple frames. An async level load is done explicitly via the Unity...
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8 replies | 164 view(s)
2 Days Ago
KelsoMRK
replied to a thread
Network.Instantiate in a thread
in
Scripting
Nope.
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8 replies | 164 view(s)
2 Days Ago
KelsoMRK
replied to a thread
Getting xy vector component of velocity
in
Scripting
Velocity is local to the object but you're drawing it in world space so you need to transform it from local to world using...
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6 replies | 217 view(s)
2 Days Ago
KelsoMRK
replied to a thread
Make normals point outwards?
in
Scripting
You can take the cross product of the 3 vertices and use that as the basis for the triangle's normal and then average adjacent triangles for shared...
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4 replies | 133 view(s)
3 Days Ago
KelsoMRK
replied to a thread
Make normals point outwards?
in
Scripting
Pick a point in space that is "inside" and point the normal away from that.
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4 replies | 133 view(s)
4 Days Ago
KelsoMRK
replied to a thread
IEnumerator unity crash
in
Scripting
The counter increase is in Update not in the loop. That loop is going to run in a single frame until the condition is met. And yes - the yield...
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4 replies | 150 view(s)
4 Days Ago
KelsoMRK
replied to a thread
Assimp & Unity3d (C#)
in
Scripting
Interesting - this goes along with what someone posted a week or so ago with native code DLLs loading ok from the root directory - which isn't...
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7 replies | 202 view(s)
4 Days Ago
KelsoMRK
replied to a thread
non convex collision problems!
in
Scripting
Yes it does. The engine will still cull a triangle due to winding order even if the normals are pointed right at you.
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15 replies | 284 view(s)
4 Days Ago
KelsoMRK
replied to a thread
Assimp & Unity3d (C#)
in
Scripting
I got to the point you did before remembering that you need Pro for native plugins. I bypassed the issue you have by just commenting out the calls...
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7 replies | 202 view(s)
5 Days Ago
KelsoMRK
replied to a thread
non convex collision problems!
in
Scripting
Funny how my custom NavMesh works fine without any normals at all. :) Also - a primitive plane is still subject to triangle winding order. EDIT:...
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15 replies | 284 view(s)
5 Days Ago
KelsoMRK
replied to a thread
XML parsing problem
in
Scripting
Not really a Unity-specific question, but typically if you have a lot of special characters that you need to parse you should wrap the XmlText in...
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3 replies | 146 view(s)
5 Days Ago
KelsoMRK
replied to a thread
Assimp & Unity3d (C#)
in
Scripting
Marshal.GetHRForLastWin32Error isn't implemented in Mono at all (my guess being that it's specific to Windows so they decided to simply throw a not...
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7 replies | 202 view(s)
5 Days Ago
KelsoMRK
replied to a thread
Yield mechanics
in
Scripting
Read this
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5 replies | 171 view(s)
5 Days Ago
KelsoMRK
replied to a thread
non convex collision problems!
in
Scripting
Normals have nothing to do with collision detection. If triangles aren't rendering then it means they are being culled because their vertices aren't...
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15 replies | 284 view(s)
1 Week Ago
KelsoMRK
replied to a thread
Fractured State
in
Works In Progress
Thanks for the feedback folks. :)
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29 replies | 2933 view(s)
1 Week Ago
KelsoMRK
replied to a thread
Best way to have a "node" contain data?
in
Scripting
An array of Vector2 objects is an array of structs. :)
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3 replies | 170 view(s)
1 Week Ago
KelsoMRK
replied to a thread
Raycast Help
in
Scripting
hit is an out parameter which you need to state explicitly in C#. Also, your params are in the wrong order. if (Physics.Raycast(ray, out hit))
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3 replies | 147 view(s)
1 Week Ago
KelsoMRK
replied to a thread
non convex collision problems!
in
Scripting
Have you made sure your triangles are wound in the correct order?
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15 replies | 284 view(s)
1 Week Ago
KelsoMRK
replied to a thread
Infinity?
in
Scripting
You've got a divide by zero bug in there. Line 40, the first time through, evaluates to 0/50 = 0 which is used 2 lines down.
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2 replies | 172 view(s)
1 Week Ago
KelsoMRK
replied to a thread
Fractured State
in
Works In Progress
Took a bit of a break from updating the blog and stuff so that we could focus on hammering out a bunch of work for our prototype. Here's a video...
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29 replies | 2933 view(s)
1 Week Ago
KelsoMRK
replied to a thread
new XMLHttpRequest() errors
in
Scripting
It's guaranteed to NOT work on ANY platform because it doesn't exist in the .NET/Mono runtime. :) Agreed - this is the way to go.
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5 replies | 156 view(s)
1 Week Ago
KelsoMRK
replied to a thread
IEnumerator unity crash
in
Scripting
You never increase the value of counter or yield inside the loop so it becomes infinite.
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4 replies | 150 view(s)
1 Week Ago
KelsoMRK
replied to a thread
What are the best practices for prefabs with variable components?
in
Scripting
The downside to the 4th approach is you're still initializing every component on the prefab when you instantiate it unless the prefab has every...
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7 replies | 192 view(s)
1 Week Ago
KelsoMRK
replied to a thread
how to edit static var only on scripts with player tag? Is this possible?
in
Scripting
I wouldn't recommend doing that.
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5 replies | 173 view(s)
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About KelsoMRK
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About KelsoMRK
Location:
USA
Occupation:
Programmer
Signature
Fractured State
- A moddable RTS game:
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http://forum.unity3d.com/members/22121-KelsoMRK?s=0acad61113bca5e5da825138dc118da2
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Last Activity
23 Hours Ago
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07-18-2010
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