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Multiplayer
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Multiplayer Tools
Discuss multiplayer tools such as Multiplayer Play Mode, the Network Profiler, or the Runtime Network Stats Monitor.
- Discussions:
- 76
- Messages:
- 331
Latest: Host player moving correctly while Client players are not krakkenbones, May 17, 2024 at 10:12 PM -
Dedicated Server
Discuss everything around the Unity Dedicated Server platform that enables you to build projects that are run as a multiplayer dedicated server process.
- Discussions:
- 45
- Messages:
- 188
Latest: Efficient Build-Test Workflow for Unity Gaming Service's Dedicated Servers JohannRw, May 14, 2024 at 8:19 PM -
UNet
Discussions around Unity's last-generation networking and multiplayer solution.
- Discussions:
- 1,098
- Messages:
- 6,417
Latest: [EXAMPLE] VoiceChat with UNET and Steamworks alexygalexy, May 16, 2024 at 3:37 PM -
Netcode for GameObjects
Discussions around Unity's new multiplayer library.
- Discussions:
- 1,575
- Messages:
- 7,272
Latest: On VR local client, all other clients are moving in sync Evil-Otaku, May 18, 2024 at 2:08 AM -
Unity Transport
Discussions around Unity's network transport library.
- Discussions:
- 221
- Messages:
- 915
Latest: NetworkPacketOverflow with 525 bytes using Fragmented Pipeline Tomi-Tukiainen, May 9, 2024
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