-
If you have experience with import & exporting custom (.unitypackage) packages, please help complete a survey (open until May 15, 2024).Dismiss Notice
-
Unity 6 Preview is now available. To find out what's new, have a look at our Unity 6 Preview blog post.Dismiss Notice
Search
Multiplayer
-
Multiplayer Tools
Discuss multiplayer tools such as Multiplayer Play Mode, the Network Profiler, or the Runtime Network Stats Monitor.
- Discussions:
- 75
- Messages:
- 328
Latest: [solved] [command] will not run scradsleep, May 14, 2024 at 7:30 AM -
Dedicated Server
Discuss everything around the Unity Dedicated Server platform that enables you to build projects that are run as a multiplayer dedicated server process.
- Discussions:
- 45
- Messages:
- 188
Latest: Efficient Build-Test Workflow for Unity Gaming Service's Dedicated Servers JohannRw, May 14, 2024 at 8:19 PM -
UNet
Discussions around Unity's last-generation networking and multiplayer solution.
- Discussions:
- 1,098
- Messages:
- 6,416
Latest: Network does not exist in namespace UnityEngine - Cannot build for Windows Universal 8.1 using UNET DerDicke, May 10, 2024 at 10:34 AM -
Netcode for GameObjects
Discussions around Unity's new multiplayer library.
- Discussions:
- 1,573
- Messages:
- 7,261
Latest: How to get last server tick from the client NoelStephens_Unity, May 14, 2024 at 6:24 PM -
Unity Transport
Discussions around Unity's network transport library.
- Discussions:
- 221
- Messages:
- 915
Latest: NetworkPacketOverflow with 525 bytes using Fragmented Pipeline Tomi-Tukiainen, May 9, 2024 at 12:26 PM
Filter by tag:
Page 1 of 511
Thread Display Options
Loading...
Page 1 of 511