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Multiplayer
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Multiplayer Tools
Discuss multiplayer tools such as Multiplayer Play Mode, the Network Profiler, or the Runtime Network Stats Monitor.
- Discussions:
- 79
- Messages:
- 362
Latest: Trouble with resizing network vairiables using fishnet Trussmister, Jun 6, 2024 at 6:18 AM -
Dedicated Server
Discuss everything around the Unity Dedicated Server platform that enables you to build projects that are run as a multiplayer dedicated server process.
- Discussions:
- 46
- Messages:
- 209
Latest: Separating Client and Server Code with Unity Netcode for GameObjects CodeSmile, Jun 12, 2024 at 1:06 PM -
UNet
Discussions around Unity's last-generation networking and multiplayer solution.
- Discussions:
- 1,098
- Messages:
- 6,418
Latest: [EXAMPLE] VoiceChat with UNET and Steamworks kayusoft, May 26, 2024 -
Netcode for GameObjects
Discussions around Unity's new multiplayer library.
- Discussions:
- 1,612
- Messages:
- 7,455
Latest: The client is falling through the mesh (*Solved*, but not very well, I'll be glad if you suggest so) unity_14F7DC29A95C66D833DC, Jun 12, 2024 at 3:41 PM -
Unity Transport
Discussions around Unity's network transport library.
- Discussions:
- 226
- Messages:
- 926
Latest: How to achieve port-forwarding with Unity Transport WinterOfBit, Jun 11, 2024 at 1:35 AM
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