<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Unity Community</title>
		<link>http://forum.unity3d.com/</link>
		<description>Unity - Forum</description>
		<language>en</language>
		<lastBuildDate>Fri, 24 May 2013 20:35:18 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://forum.unity3d.com/images/styles/influx/misc/rss.png</url>
			<title>Unity Community</title>
			<link>http://forum.unity3d.com/</link>
		</image>
		<item>
			<title>Make an object come on the screen at random angles from random sides</title>
			<link>http://forum.unity3d.com/threads/183554-Make-an-object-come-on-the-screen-at-random-angles-from-random-sides?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 20:22:59 GMT</pubDate>
			<description>I want the enemy to come on the screen at random angles from random sides etc. *I only use c#!* 
Any Suggestions?</description>
			<content:encoded><![CDATA[<div>I want the enemy to come on the screen at random angles from random sides etc. <b>I only use c#!</b><br />
Any Suggestions?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>MH1</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183554-Make-an-object-come-on-the-screen-at-random-angles-from-random-sides</guid>
		</item>
		<item>
			<title><![CDATA[Vision Documments, Game Design Documents & Technical Design Documents]]></title>
			<link>http://forum.unity3d.com/threads/183553-Vision-Documments-Game-Design-Documents-amp-Technical-Design-Documents?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 20:20:18 GMT</pubDate>
			<description><![CDATA[Even with all the research I've done, I still can't really find a good, simple and straightforward explanation of the differences between a vision...]]></description>
			<content:encoded><![CDATA[<div>Even with all the research I've done, I still can't really find a good, simple and straightforward explanation of the differences between a vision document, a design document and a technical document for a game. I've seen examples where people create each one individually, where they roll all 3 into one document, and others where they only combine certain elements of each into a single document, and leave the rest for other documents. I know there's no &quot;right way&quot; to put together those documents, but there's at least got to be something like a list of essential dos and don'ts for things to include or leave out of each type of document.<br />
<br />
Anyone have any advice, suggestions, template or examples of each that I could refer to to help get myself on track with putting those documents together for my own project, without tearing my hair out over what I should and shouldn't include in each?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>Zokk</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183553-Vision-Documments-Game-Design-Documents-amp-Technical-Design-Documents</guid>
		</item>
		<item>
			<title>Game to run in background and desktop messages?</title>
			<link>http://forum.unity3d.com/threads/183551-Game-to-run-in-background-and-desktop-messages?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 20:17:11 GMT</pubDate>
			<description>Many of us seen games and programs to run in background on launch or when the OS had been booted( Steam, Antivirus etc etc), is it possible with...</description>
			<content:encoded><![CDATA[<div>Many of us seen games and programs to run in background on launch or when the OS had been booted( Steam, Antivirus etc etc), is it possible with unity3d to make the application closed, but still running in background, and also show desktop messages? any ideas.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>DryTear</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183551-Game-to-run-in-background-and-desktop-messages</guid>
		</item>
		<item>
			<title>Google`s new image format,  WebP</title>
			<link>http://forum.unity3d.com/threads/183550-Google-s-new-image-format-WebP?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 20:09:08 GMT</pubDate>
			<description><![CDATA[Sorry if this is old news but WebP looks quite promising, haven't had the time to fully check it but it looks...]]></description>
			<content:encoded><![CDATA[<div>Sorry if this is old news but WebP looks quite promising, haven't had the time to fully check it but it looks promising.<a href="https://developers.google.com/speed/webp/docs/webp_lossless_alpha_study#results" target="_blank">https://developers.google.com/speed/..._study#results</a></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>dxcam1</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183550-Google-s-new-image-format-WebP</guid>
		</item>
		<item>
			<title>Combo Crew!</title>
			<link>http://forum.unity3d.com/threads/183549-Combo-Crew!?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 19:56:21 GMT</pubDate>
			<description><![CDATA[Hey pals and gals, here's *Combo Crew*, our first game using Unity.  
 
Inspired by classics like Streets of Rage, Final Fight, and Street Fighter,...]]></description>
			<content:encoded><![CDATA[<div>Hey pals and gals, here's <b>Combo Crew</b>, our first game using Unity. <br />
<br />
Inspired by classics like Streets of Rage, Final Fight, and Street Fighter, Combo Crew is pure rumble with no virtual buttons to mess up your moves.<br />
<br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54562&amp;d=1369425057" border="0" alt="Name:  ComboCrew_logo.png
Views: 3
Size:  130.4 KB"  style="float: CONFIG" /><br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54563&amp;d=1369425059" border="0" alt="Name:  EN_screen2_IPhone5_1136x640.jpg
Views: 3
Size:  360.2 KB"  style="float: CONFIG" /><br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54564&amp;d=1369425061" border="0" alt="Name:  EN_screen3_IPhone5_1136x640.jpg
Views: 3
Size:  331.9 KB"  style="float: CONFIG" /><br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54565&amp;d=1369425063" border="0" alt="Name:  EN_screen4_IPhone5_1136x640.jpg
Views: 3
Size:  280.7 KB"  style="float: CONFIG" /><br />
<br />
<b>Features: </b><br />
• Fight with your fingers: slash enemies to trigger crazy combos, tap to guard. A modern beat ’em up with no virtual D-pad! <br />
• The first mobile brawler with asynchronous multiplayer across devices. Rescue your friends, or be rescued by them! <br />
• A true arcade experience with a great combo system and super moves. <br />
• Several heroes with unique combat styles and more than 80 moves to master. <br />
• Hundreds of missions - complete them solo or compete for high scores against online friends. <br />
• An endless scoring mode, unlockables, and collectibles - a ton of replay value. <br />
• Log in to sync automatically between your devices. <br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/LuW2fmz4S3Y?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
<b>iOS:</b> <a href="https://itunes.apple.com/app/combo-crew/id599516631" target="_blank">https://itunes.apple.com/app/combo-crew/id599516631</a><br />
<br />
<b>Android:</b> <a href="https://play.google.com/store/apps/details?id=com.thegamebakers.combocrew" target="_blank">https://play.google.com/store/apps/d...kers.combocrew</a></div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54562&amp;stc=1&amp;d=1369425057" alt="" />&nbsp;<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54563&amp;stc=1&amp;d=1369425059" alt="" />&nbsp;<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54564&amp;stc=1&amp;d=1369425061" alt="" />&nbsp;<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54565&amp;stc=1&amp;d=1369425063" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/11-Showcase">Showcase</category>
			<dc:creator>bagelbaker</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183549-Combo-Crew!</guid>
		</item>
		<item>
			<title>Starting with Cg</title>
			<link>http://forum.unity3d.com/threads/183548-Starting-with-Cg?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 19:25:09 GMT</pubDate>
			<description><![CDATA[Greetings guys, 
I'm starting to learn how to write/create shaders and I decided to learn Cg. 
I'm using the book "The Cg Tutorial" wich can be found...]]></description>
			<content:encoded><![CDATA[<div>Greetings guys,<br />
I'm starting to learn how to write/create shaders and I decided to learn Cg.<br />
I'm using the book &quot;The Cg Tutorial&quot; wich can be found in NVidia's website Developers Zone:<br />
<br />
<a href="https://developer.nvidia.com/content/cg-tutorial-chapter-1-introduction" target="_blank">https://developer.nvidia.com/content...1-introduction</a><br />
<br />
I have a doubt about the syntax, in the first example of the book there's a struct definition:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			struct C2E1v_Output {<br />
float4 position : POSITION;<br />
float4 color : COLOR;<br />
};
			
		<hr />
	</div>
</div>As far as I know Cg syntax is the same as C++ syntax, but I don't understand what means this<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			: POSITION;
			
		<hr />
	</div>
</div>The variable declared already has a type float4 and a name position, so what does this :POSITION stands for?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/16-ShaderLab">ShaderLab</category>
			<dc:creator>Sammael</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183548-Starting-with-Cg</guid>
		</item>
		<item>
			<title>Workflow for MakeHuman to Blender to Mecanim</title>
			<link>http://forum.unity3d.com/threads/183547-Workflow-for-MakeHuman-to-Blender-to-Mecanim?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 19:14:29 GMT</pubDate>
			<description><![CDATA[I've been experimenting with MakeHuman to Blender to Mecanim and I'm finally getting the workflow down. I was curious if anyone else has tackled this...]]></description>
			<content:encoded><![CDATA[<div>I've been experimenting with MakeHuman to Blender to Mecanim and I'm finally getting the workflow down. I was curious if anyone else has tackled this and if you want to exchange notes.<br />
<br />
I've tried exporting each of the possible rigs and they all have some issues mapping to mecanim. The two best so far has been the GameRig and the SimpleRig. I've settled on the SimpleRig because it provides more detail on the face area and I'm in the process of trying to perfect the .HT file so you'll have a mappable and rigged toon just using the provided workflow.<br />
<br />
Anyone else have experience with this? Or anything else they can add?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>jmatthews</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183547-Workflow-for-MakeHuman-to-Blender-to-Mecanim</guid>
		</item>
		<item>
			<title>Audio Engineer / Game Sound Designer / Music Composer</title>
			<link>http://forum.unity3d.com/threads/183546-Audio-Engineer-Game-Sound-Designer-Music-Composer?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 19:03:07 GMT</pubDate>
			<description><![CDATA[Hello everybody,  
 
My name is Lucas Mengual, I'm an Audio Engineer & Game Sound Designer based in Rotterdam, The Netherlands. 
Some of my services...]]></description>
			<content:encoded><![CDATA[<div>Hello everybody, <br />
<br />
My name is Lucas Mengual, I'm an Audio Engineer &amp; Game Sound Designer based in Rotterdam, The Netherlands.<br />
Some of my services and specialities: <br />
* Sound design for audiovisual media (linear and non-linear) <br />
* Audio recording (music, voiceovers, foley, sound effects) <br />
* Music Production/Composition <br />
* Sound editing and mixing <br />
* MIDI skills <br />
* Audio Software Supports: Pro Tools, Ableton, Logic Pro, FMOD, Unity, GameSalad, Wwise <br />
* Interactive Audio Implementation<br />
<br />
If you need music/sounds for your game just send me an email. <br />
<br />
You can check some of my works and info at:<br />
<a href="http://www.lucasmengual.com" target="_blank">www.lucasmengual.com</a><br />
nl.linkedin.com/in/lucasmengual&#8206;<br />
<br />
<br />
Cheers,<br />
<br />
Lucas Mengual<br />
Audio Engineer &amp; Game Sound Designer<br />
<a href="http://www.lucasmengual.com" target="_blank">www.lucasmengual.com</a><br />
+31 467 132 481</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/48-Commercial-Job-Seeking">Commercial: Job Seeking</category>
			<dc:creator>lucasmengual</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183546-Audio-Engineer-Game-Sound-Designer-Music-Composer</guid>
		</item>
		<item>
			<title>RTS Camera tutorial!</title>
			<link>http://forum.unity3d.com/threads/183545-RTS-Camera-tutorial!?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 18:54:12 GMT</pubDate>
			<description><![CDATA[Enjoy! 
 
http://www.youtube.com/watch?v=Y-MQzN-V350 
 
Source Code for any problems: 
<div class="bbcode_container"> 
	<div...]]></description>
			<content:encoded><![CDATA[<div>Enjoy!<br />
<br />

<iframe class="restrain" title="YouTube video player" width="640" height="390" src="//www.youtube.com/embed/Y-MQzN-V350?wmode=opaque" frameborder="0"></iframe>
<br />
<br />
Source Code for any problems:<br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 43:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><span style="color: #008de4;">public</span> <span style="color: #2b91af;">class</span> RTSCameraHandler : <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=MonoBehaviour"><span style="color: #2b91af;">MonoBehaviour</span></a> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #2b91af;">int</span> CameraSpeed = <span style="color: #0000c0;">40</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #2b91af;">bool</span> _moveForward = <span style="color: #008de4;">false</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #2b91af;">bool</span> _moveBackward = <span style="color: #008de4;">false</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #2b91af;">bool</span> _moveRight = <span style="color: #008de4;">false</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #2b91af;">bool</span> _moveLeft = <span style="color: #008de4;">false</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">void</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Update"><span style="color: #813400;">Update</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; RTSCamera<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">void</span> RTSCamera<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyDown"><span style="color: #813400;">GetKeyDown</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">W</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveForward = <span style="color: #008de4;">true</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyUp"><span style="color: #813400;">GetKeyUp</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">W</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveForward = <span style="color: #008de4;">false</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyDown"><span style="color: #813400;">GetKeyDown</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">S</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveBackward = <span style="color: #008de4;">true</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyUp"><span style="color: #813400;">GetKeyUp</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">S</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveBackward = <span style="color: #008de4;">false</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyDown"><span style="color: #813400;">GetKeyDown</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">D</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveRight = <span style="color: #008de4;">true</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyUp"><span style="color: #813400;">GetKeyUp</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">D</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveRight = <span style="color: #008de4;">false</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyDown"><span style="color: #813400;">GetKeyDown</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">A</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveLeft = <span style="color: #008de4;">true</span>; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKeyUp"><span style="color: #813400;">GetKeyUp</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">A</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span> _moveLeft = <span style="color: #008de4;">false</span>;<span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; MoveCamera<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;&nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">void</span> MoveCamera<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span>_moveForward == <span style="color: #008de4;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Translate"><span style="color: #813400;">Translate</span></a><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Vector3"><span style="color: #2b91af;">Vector3</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=forward"><span style="color: #8b6ba6;">forward</span></a> * CameraSpeed * <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=deltaTime"><span style="color: #8b6ba6;">deltaTime</span></a>,<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Space"><span style="color: #813400;">Space</span></a>.<span style="color: #2b91af;">World</span><span style="color: #000000;">&#41;</span>;<span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span>_moveBackward == <span style="color: #008de4;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Translate"><span style="color: #813400;">Translate</span></a><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Vector3"><span style="color: #2b91af;">Vector3</span></a>.<span style="color: #2b91af;">back</span> * CameraSpeed * <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=deltaTime"><span style="color: #8b6ba6;">deltaTime</span></a>,<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Space"><span style="color: #813400;">Space</span></a>.<span style="color: #2b91af;">World</span><span style="color: #000000;">&#41;</span>;<span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span>_moveRight == <span style="color: #008de4;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Translate"><span style="color: #813400;">Translate</span></a><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Vector3"><span style="color: #2b91af;">Vector3</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=right"><span style="color: #8b6ba6;">right</span></a> * CameraSpeed * <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=deltaTime"><span style="color: #8b6ba6;">deltaTime</span></a>,<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Space"><span style="color: #813400;">Space</span></a>.<span style="color: #2b91af;">World</span><span style="color: #000000;">&#41;</span>;<span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span><span style="color: #000000;">&#40;</span>_moveLeft == <span style="color: #008de4;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span>transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Translate"><span style="color: #813400;">Translate</span></a><span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Vector3"><span style="color: #2b91af;">Vector3</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=left"><span style="color: #8b6ba6;">left</span></a> * CameraSpeed * <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=deltaTime"><span style="color: #8b6ba6;">deltaTime</span></a>,<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Space"><span style="color: #813400;">Space</span></a>.<span style="color: #2b91af;">World</span><span style="color: #000000;">&#41;</span>;<span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> </div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/23-Teaching">Teaching</category>
			<dc:creator>Wikened</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183545-RTS-Camera-tutorial!</guid>
		</item>
		<item>
			<title>How to link object.rotations to mouse.movements?</title>
			<link>http://forum.unity3d.com/threads/183544-How-to-link-object-rotations-to-mouse-movements?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 18:50:17 GMT</pubDate>
			<description>Hi guys, here u are my goal: 
 
Attachment 54556 (http://forum.unity3d.com/attachment.php?attachmentid=54556) 
 
I have this cannon and I want to...</description>
			<content:encoded><![CDATA[<div>Hi guys, here u are my goal:<br />
<br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54556&amp;d=1369421331" border="0" alt="Name:  mouse_cannon.jpg
Views: 7
Size:  106.2 KB"  style="float: CONFIG" /><br />
<br />
I have this cannon and I want to control its rotation on x axis moving the mouse up &amp; down.<br />
But since I can't do that I decide to post here.<br />
<br />
I am  actually using a script that control the movement (with rotation limits processed by clamp method) pressing up arrow and down arrow.<br />
<br />
But I would like to add the mouse function too.<br />
<br />
Which is the best way?<br />
<br />
Please answer in C# and if possible be clearer as u can because I am a true beginner. :(<br />
<br />
If can help, the script I am using to rotate with arrows and limit the rotation of the cannon is the follow:<br />
<br />
      <div class="bbcode_container">
                <div class="bbcode_description">Code 50:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"> <span style="color: #008de4;">using</span> UnityEngine;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">using</span> System.<span style="color: #2b91af;">Collections</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #2b91af;">class</span> ClampingRotation : <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=MonoBehaviour"><span style="color: #2b91af;">MonoBehaviour</span></a></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #2b91af;">float</span> ySpeed = <span style="color: #0000c0;">250</span>.0f;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #2b91af;">float</span> yMinLimit = -80f;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #2b91af;">float</span> yMaxLimit = 80f;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">private</span> <span style="color: #2b91af;">float</span> x = <span style="color: #0000c0;">0</span>.0f;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">private</span> <span style="color: #2b91af;">float</span> y = <span style="color: #0000c0;">0</span>.0f;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">private</span> <span style="color: #2b91af;">float</span> z = <span style="color: #0000c0;">0</span>.0f;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">void</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Start"><span style="color: #813400;">Start</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; x = transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=eulerAngles"><span style="color: #8b6ba6;">eulerAngles</span></a>.<span style="color: #2b91af;">x</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; y = transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=eulerAngles"><span style="color: #8b6ba6;">eulerAngles</span></a>.<span style="color: #2b91af;">y</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; z = transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=eulerAngles"><span style="color: #8b6ba6;">eulerAngles</span></a>.<span style="color: #2b91af;">z</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">void</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Update"><span style="color: #813400;">Update</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span> <span style="color: #000000;">&#40;</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKey"><span style="color: #813400;">GetKey</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">UpArrow</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; y += ySpeed * <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=deltaTime"><span style="color: #8b6ba6;">deltaTime</span></a>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span> <span style="color: #000000;">&#40;</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Input"><span style="color: #2b91af;">Input</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GetKey"><span style="color: #813400;">GetKey</span></a><span style="color: #000000;">&#40;</span>KeyCode.<span style="color: #2b91af;">DownArrow</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; y -= ySpeed * <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=deltaTime"><span style="color: #8b6ba6;">deltaTime</span></a>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; y = ClampAngle<span style="color: #000000;">&#40;</span> y, yMinLimit, yMaxLimit <span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Quaternion"><span style="color: #2b91af;">Quaternion</span></a> newRot = <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Quaternion"><span style="color: #2b91af;">Quaternion</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Euler"><span style="color: #813400;">Euler</span></a><span style="color: #000000;">&#40;</span> x, y, z <span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; transform.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=rotation"><span style="color: #8b6ba6;">rotation</span></a> = newRot;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #2b91af;">float</span> ClampAngle<span style="color: #000000;">&#40;</span> <span style="color: #2b91af;">float</span> angle, <span style="color: #2b91af;">float</span> min, <span style="color: #2b91af;">float</span> max <span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span> <span style="color: #000000;">&#40;</span> angle &lt; <span style="color: #0000c0;">-360</span> <span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; angle += <span style="color: #0000c0;">360</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">if</span> <span style="color: #000000;">&#40;</span> angle &gt; <span style="color: #0000c0;">360</span> <span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; angle -= <span style="color: #0000c0;">360</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">return</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Mathf"><span style="color: #2b91af;">Mathf</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Clamp"><span style="color: #813400;">Clamp</span></a><span style="color: #000000;">&#40;</span> angle, min, max <span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> best regards to you all guys and I hope to hear from you soon!<br />
<br />
Bye<br />
<br />
Matthew</div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54556&amp;stc=1&amp;d=1369421331" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>Matthew_Crown</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183544-How-to-link-object-rotations-to-mouse-movements</guid>
		</item>
		<item>
			<title>Error launching build</title>
			<link>http://forum.unity3d.com/threads/183543-Error-launching-build?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:59:52 GMT</pubDate>
			<description>Please Help - I have a project that runs fine in the editor.  When I build and run, I get an error right way - before the resolution selection...</description>
			<content:encoded><![CDATA[<div>Please Help - I have a project that runs fine in the editor.  When I build and run, I get an error right way - before the resolution selection starting window.<br />
<br />
The really strange part is that it only happens in this project.  Other projects work fine.  Also - the executable runs fine on other machines.  Only this machine does it crash.  I<br />
<br />
I have restarted unity, restarted the computer, reimported the assets.<br />
<br />
It's like this particular project is broken - and only on this machine....<br />
<br />
Thnaks in advance for any advice/tips</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>rcober</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183543-Error-launching-build</guid>
		</item>
		<item>
			<title>The Real World</title>
			<link>http://forum.unity3d.com/threads/183542-The-Real-World?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:57:50 GMT</pubDate>
			<description>Hi there, 
 
I am trying to use Unity game engine to create an interactive environment that uses real world data. 
I use real world bathymetry data...</description>
			<content:encoded><![CDATA[<div>Hi there,<br />
<br />
I am trying to use Unity game engine to create an interactive environment that uses real world data.<br />
I use real world bathymetry data gathered by my company, which I can import into Unity; I have no problem this, except that my areas are odd shapes. I convert to a square and have the excess data as zero water depth.<br />
<br />
It would be nice to make the excess data become transparent. is this possible<br />
<br />
See the attachment. I would like the blue area to become transparent<br />
<br />
Many thanks<br />
<br />
BobThe Geo</div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54550&amp;stc=1&amp;d=1369418216" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/34-Works-In-Progress">Works In Progress</category>
			<dc:creator>bobthegeo</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183542-The-Real-World</guid>
		</item>
		<item>
			<title>Emulating screen touch on devices.</title>
			<link>http://forum.unity3d.com/threads/183541-Emulating-screen-touch-on-devices?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:49:34 GMT</pubDate>
			<description>OK, I appreciate this is a weird request but to the  way my app was written by the original programmer I have to make this stupid compromise. 
 
But,...</description>
			<content:encoded><![CDATA[<div>OK, I appreciate this is a weird request but to the  way my app was written by the original programmer I have to make this stupid compromise.<br />
<br />
But, is there a way to emulate a screen touch on an actual device<br />
<br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 2:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><span style="color: #008de4;">if</span> <span style="color: #000000;">&#40;</span> XX conditions met<span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;automatically press on screen button at xx,yy co-ordinates</div></li></ol></div></code><hr />
</div> <br />
Is this possible?<br />
<br />
Thanks!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/27-iOS-Development">iOS Development</category>
			<dc:creator>dijital</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183541-Emulating-screen-touch-on-devices</guid>
		</item>
		<item>
			<title>Stormchasing</title>
			<link>http://forum.unity3d.com/threads/183540-Stormchasing?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:29:49 GMT</pubDate>
			<description>Has anyone solved or written a code to make a tornado spawn and move at random and destroy or pick up anything in its path if so I would like to know...</description>
			<content:encoded><![CDATA[<div>Has anyone solved or written a code to make a tornado spawn and move at random and destroy or pick up anything in its path if so I would like to know and if u have written the code I could use u in my stormchasing game I'm working on.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/34-Works-In-Progress">Works In Progress</category>
			<dc:creator>Dellhanstudios</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183540-Stormchasing</guid>
		</item>
		<item>
			<title>Installing Unity3D 4.x on Linux</title>
			<link>http://forum.unity3d.com/threads/183539-Installing-Unity3D-4-x-on-Linux?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:14:16 GMT</pubDate>
			<description><![CDATA[Quick video on getting Unity 4 working under Ubuntu 13.04. Though it should work just fine on any other distro. It's relatively easy once you fix the...]]></description>
			<content:encoded><![CDATA[<div>Quick video on getting Unity 4 working under Ubuntu 13.04. Though it should work just fine on any other distro. It's relatively easy once you fix the issue getting around the license issues. Hope somebody finds it useful if for some reason you want to work in Linux. <br />
<br />
<br />
<b>What doesn't work</b><br />
Creating a project - So you will have to use the angry bots project and clean it out. Or create one in Windows/Mac and copy it over.<br />
Asset store - This should be fixable. However I haven't tried fixing it yet.<br />
<br />
<a href="https://www.youtube.com/watch?v=Q6YzEfHc81k" target="_blank">How to install Unity3D 4 on Linux</a><br />
<br />
<a href="https://www.youtube.com/watch?v=4OXmsBKgyis" target="_blank">Video showing it works just fine</a></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/23-Teaching">Teaching</category>
			<dc:creator>Raven67854</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183539-Installing-Unity3D-4-x-on-Linux</guid>
		</item>
		<item>
			<title>How do I achieve Retina/HiDPI quality in the Unity WEB PLAYER in a BROWSER??</title>
			<link>http://forum.unity3d.com/threads/183538-How-do-I-achieve-Retina-HiDPI-quality-in-the-Unity-WEB-PLAYER-in-a-BROWSER?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 17:05:06 GMT</pubDate>
			<description><![CDATA[Is there a way to get my games to render at retina quality in my browser on my retina macbook pro? Right now, it's just standard resolution and looks...]]></description>
			<content:encoded><![CDATA[<div>Is there a way to get my games to render at retina quality in my browser on my retina macbook pro? Right now, it's just standard resolution and looks pretty bad. I'm not talking about texture resolution, I'm talking about edge resolution of 3D objects...they look very, very low rez on retina macbook pros.<br />
<br />
With Flash/Stage3D/Away3D, I can set my content to render at hi resolution, so even though my game might be only 800 x 600, it's rendering objects and fonts at twice that size when run on a retina display, even though the browser still thinks it's only showing an 800 x 600 viewport.<br />
<br />
See example. Note the difference in quality, even though both are at 800 x 600. How do I achieve retina quality with Unity?<br />
<br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54549&amp;d=1369415097" border="0" alt="Name:  retina-example.png
Views: 35
Size:  833.2 KB"  style="float: CONFIG" /></div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54549&amp;stc=1&amp;d=1369415097" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>Yohann1172</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183538-How-do-I-achieve-Retina-HiDPI-quality-in-the-Unity-WEB-PLAYER-in-a-BROWSER</guid>
		</item>
		<item>
			<title><![CDATA[itween won't work when I reload a scene...]]></title>
			<link>http://forum.unity3d.com/threads/183537-itween-won-t-work-when-I-reload-a-scene?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 16:33:19 GMT</pubDate>
			<description><![CDATA[Hi guys, 
My problem is quite simple: when I use a iTween in a scene (let's call it "A") it works perfectly, but if I'm in a scene B and load this...]]></description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
My problem is quite simple: when I use a iTween in a scene (let's call it &quot;A&quot;) it works perfectly, but if I'm in a scene B and load this scene A, then the Tweens won't work! I'm not sure where to look to fix that.<br />
I thought it could be itween not initializing correctly when calling Application.loadLevel... any suggestion?<br />
<br />
thank you!<br />
nico</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>nicolas Jullien</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183537-itween-won-t-work-when-I-reload-a-scene</guid>
		</item>
		<item>
			<title><![CDATA[[Meet Sea Dragon] Demo!!! (MMO Framework)]]></title>
			<link>http://forum.unity3d.com/threads/183536-Meet-Sea-Dragon-Demo!!!-(MMO-Framework)?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 16:18:03 GMT</pubDate>
			<description>Hello Unity community! 
 
Few months ago I found that there is no proper MMO client and server available on asset store without to be attached to...</description>
			<content:encoded><![CDATA[<div>Hello Unity community!<br />
<br />
Few months ago I found that there is no proper MMO client and server available on asset store without to be attached to framework provider like uLink or Photon. In fact if you want to make your own lobby logic (based for example on ejabberd) you could find nothing to make game server fast.<br />
<br />
So from there I start. Now I'm really close to publish my asset to store with full source code (not like uLink or Photon - you will get everything) . <br />
<br />
Please try WebPlayer and Android client on my test server: <a href="http://198.199.73.196" target="_blank">198.199.73.196</a> <br />
<br />
It's based on AngryBots example. <br />
<br />
Now I'm testing load : So I have 16 players now.. <br />
<br />
Main features:<br />
- Focused on MMO support (target is 100+ user in lacation server based on Unity)<br />
- No RPC calls (it's really is bottle neck any MMO) &quot;Data Model Objects&quot; instead<br />
- Based on Lidgren<br />
- Best developer practice - Develop Server and Client in single scene inside Editor!!!<br />
- You will build Client and Server from the same scene. <br />
<br />
<br />
Please ask question!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/32-Assets-and-Asset-Store">Assets and Asset Store</category>
			<dc:creator>Sea Dragon</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183536-Meet-Sea-Dragon-Demo!!!-(MMO-Framework)</guid>
		</item>
		<item>
			<title>Scripting Reference</title>
			<link>http://forum.unity3d.com/threads/183535-Scripting-Reference?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 16:06:46 GMT</pubDate>
			<description>I have this simple function 
 
Function Update () { 
	transform.Rotate(0,5,0); 
} 
 
But when I do a search in the scripting reference I got a lot of...</description>
			<content:encoded><![CDATA[<div>I have this simple function<br />
<br />
Function Update () {<br />
	transform.Rotate(0,5,0);<br />
}<br />
<br />
But when I do a search in the scripting reference I got a lot of entries for Transform but all in capitalized, none with low case letters (<b><u>t</u></b>ransform)<br />
<br />
How this works?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>richardo11</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183535-Scripting-Reference</guid>
		</item>
		<item>
			<title>Commercial: Mobile and Facebook Texas Hold Em Game</title>
			<link>http://forum.unity3d.com/threads/183534-Commercial-Mobile-and-Facebook-Texas-Hold-Em-Game?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 16:00:42 GMT</pubDate>
			<description><![CDATA[I'm looking for a programmer that would be able to create a simple and easy to use multiplayer Texas Hold Em Game that can be ported out to android,...]]></description>
			<content:encoded><![CDATA[<div>I'm looking for a programmer that would be able to create a simple and easy to use multiplayer Texas Hold Em Game that can be ported out to android, ios, and facebook. If you are interested please send me your contact info so i can discuss this with you in further detail.<br />
<br />
Thanks<br />
<br />
my email: <a href="mailto:undergr5@gmail.com">undergr5@gmail.com</a></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/49-Commercial-Job-Offering">Commercial: Job Offering</category>
			<dc:creator>mj2385</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183534-Commercial-Mobile-and-Facebook-Texas-Hold-Em-Game</guid>
		</item>
		<item>
			<title>Help with animation scripting</title>
			<link>http://forum.unity3d.com/threads/183533-Help-with-animation-scripting?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:58:16 GMT</pubDate>
			<description><![CDATA[Hiya, 
 
I'm looking for a bit of help with the connecting an animation script to an fbx file. 
 
My big problem is connecting the animation stored...]]></description>
			<content:encoded><![CDATA[<div>Hiya,<br />
<br />
I'm looking for a bit of help with the connecting an animation script to an fbx file.<br />
<br />
My big problem is connecting the animation stored in the file to the script component itself and getting it playing. I believe I understand the logistics of coding it well enough but I haven't been able to find any good explanations on formatting the fbx on import and connecting it to the script itself. All I've had luck with is having the entire animation loop play automatically by checking Play Automatically in the component. <br />
<br />
1) do I declare an <font color="#0000FF">Animation</font> at the top and interact with that? <br />
<br />
eg. animation.play();<br />
<br />
If someone could point me in the right direction or provide a few answers I'd very much appreciate it.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>RockBreaker</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183533-Help-with-animation-scripting</guid>
		</item>
		<item>
			<title><![CDATA[[Meet Sea Dragon] Demo!!!]]></title>
			<link>http://forum.unity3d.com/threads/183531-Meet-Sea-Dragon-Demo!!!?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:54:09 GMT</pubDate>
			<description>Hello Unity community! 
 
Few months ago I found that there is no proper MMO client and server available on asset store without to be attached to...</description>
			<content:encoded><![CDATA[<div>Hello Unity community!<br />
<br />
Few months ago I found that there is no proper MMO client and server available on asset store without to be attached to framework provider like uLink or Photon. In fact if you want to make your own lobby logic (based for example on ejabberd) you could find nothing to make game server fast.<br />
<br />
So from there I start. Now I'm really close to publish my asset to store with full source code (not like uLink or Photon - you will get everything) . <br />
<br />
Please try WebPlayer and Android client on my test server: <a href="http://198.199.73.196" target="_blank">198.199.73.196</a>  <br />
<br />
It's based on AngryBots example.  <br />
<br />
Now I'm testing load : So I have 16 players now.. <br />
<br />
Main features:<br />
- Focused on MMO support (target is 100+ user in lacation server based on Unity)<br />
- No RPC calls (it's really is bottle neck any MMO) &quot;Data Model Objects&quot; instead<br />
- Based on Lidgren<br />
- Best developer practice - Develop Server and Client in single scene inside Editor!!!<br />
- You will build Client and Server from the same scene. <br />
<br />
<br />
Please ask question!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/26-Multiplayer-Networking">Multiplayer Networking</category>
			<dc:creator>Sea Dragon</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183531-Meet-Sea-Dragon-Demo!!!</guid>
		</item>
		<item>
			<title>Problem with rendering order of passes it seems</title>
			<link>http://forum.unity3d.com/threads/183529-Problem-with-rendering-order-of-passes-it-seems?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:42:02 GMT</pubDate>
			<description>Hi, 
 
I am trying to set up a shader which writes to the depthmask at a second pass (since I want the depth of the object written before it)....</description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I am trying to set up a shader which writes to the depthmask at a second pass (since I want the depth of the object written before it). However this seems to cause problems.<br />
It seems as there is some fundamental drawing order of the passes, which I would like to alter if that is possible.<br />
<br />
One can reproduce the scenario with the shader below, applying it to an object and duplicating that object. The Z sorting will not work right when overlapping the two objects.<br />
<br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 41:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Shader"><span style="color: #2b91af;">Shader</span></a> <span style="color: #a31515;">&quot;Custom/ZWriteTest&quot;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; Properties <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; SubShader <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; LOD <span style="color: #0000c0;">200</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; Pass <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ZWrite Off</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; CGPROGRAM</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008000;">#pragma vertex vert</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008000;">#pragma fragment frag</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008000;">#include &quot;UnityCG.cginc&quot;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #2b91af;">struct</span> v2f <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float4 pos : SV_POSITION;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; float3 color : COLOR0;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v2f vert <span style="color: #000000;">&#40;</span>appdata_base v<span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v2f o;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; o.<span style="color: #2b91af;">pos</span> = mul <span style="color: #000000;">&#40;</span>UNITY_MATRIX_MVP, v.<span style="color: #2b91af;">vertex</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; o.<span style="color: #2b91af;">color</span> = v.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=normal"><span style="color: #8b6ba6;">normal</span></a> * <span style="color: #0000c0;">0.5</span> + <span style="color: #0000c0;">0.5</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">return</span> o;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; half4 frag <span style="color: #000000;">&#40;</span>v2f i<span style="color: #000000;">&#41;</span> : COLOR</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">return</span> half4 <span style="color: #000000;">&#40;</span>i.<span style="color: #2b91af;">color</span>, <span style="color: #0000c0;">1</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ENDCG</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp;&nbsp;&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; Pass <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ZWrite On</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ColorMask <span style="color: #0000c0;">0</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span> </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; FallBack Off</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> <br />
Can anyone explain this and/or help me out?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/16-ShaderLab">ShaderLab</category>
			<dc:creator>Kajos</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183529-Problem-with-rendering-order-of-passes-it-seems</guid>
		</item>
		<item>
			<title>Assetbundle backward compatibility for Android and iOS</title>
			<link>http://forum.unity3d.com/threads/183528-Assetbundle-backward-compatibility-for-Android-and-iOS?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:38:44 GMT</pubDate>
			<description>Hello, 
 
Just realized that if you use Assetbundles and you upgrade your Unity version.. they will break because of incompatibility. 
 
even if you...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
Just realized that if you use Assetbundles and you upgrade your Unity version.. they will break because of incompatibility.<br />
<br />
even if you only upgrade from unity 4.0 to 4.1<br />
<br />
is there any workaround for this? as I use lots of assetbundle.<br />
<br />
it's not efficient if we have to rebuild all assetbundle just to use newer unity version. <br />
<br />
please advise.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>aciang</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183528-Assetbundle-backward-compatibility-for-Android-and-iOS</guid>
		</item>
		<item>
			<title>my unity interface problem on 4.1.3f3 version</title>
			<link>http://forum.unity3d.com/threads/183527-my-unity-interface-problem-on-4-1-3f3-version?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:36:12 GMT</pubDate>
			<description><![CDATA[Please see this problem on text of menu, I've a pc with Windows 7 sp1, ati radeon 9600, 1.5 gb ram, AMD Sempron 3000:Attachment 54546...]]></description>
			<content:encoded><![CDATA[<div>Please see this problem on text of menu, I've a pc with Windows 7 sp1, ati radeon 9600, 1.5 gb ram, AMD Sempron 3000:<img src="http://forum.unity3d.com/attachment.php?attachmentid=54546&amp;d=1369409688" border="0" alt="Name:  unity.png
Views: 25
Size:  144.9 KB"  style="float: CONFIG" /></div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54546&amp;stc=1&amp;d=1369409688" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>Debreeze</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183527-my-unity-interface-problem-on-4-1-3f3-version</guid>
		</item>
		<item>
			<title><![CDATA[Experienced Programmer for AR Engine (IOS & Android) & Animations]]></title>
			<link>http://forum.unity3d.com/threads/183526-Experienced-Programmer-for-AR-Engine-(IOS-amp-Android)-amp-Animations?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:33:28 GMT</pubDate>
			<description><![CDATA[Hi, 
im looking for someone to create an Augmented Reality app. We need the app to recognise images on small cards, and then play an animation. We've...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
im looking for someone to create an Augmented Reality app. We need the app to recognise images on small cards, and then play an animation. We've got lots of characters, so there's a fair bit of animation to be done too.<br />
The engine needs to reference a CMS and then play the anim.<br />
<br />
If you're able to do this or have done similar work in the past contact me.<br />
<br />
If you can assist with just the Engine then also get in contact...<br />
<br />
<a href="http://www.linkedin.com/pub/aaron-emmett/35/5b0/490" target="_blank">Aaron Emmett</a> Linked In   or my contact details are on my website <a href="http://www.aaronemmett.co.uk" target="_blank">www.aaronemmett.co.uk</a></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/49-Commercial-Job-Offering">Commercial: Job Offering</category>
			<dc:creator>Aaron Emmett</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183526-Experienced-Programmer-for-AR-Engine-(IOS-amp-Android)-amp-Animations</guid>
		</item>
		<item>
			<title>Base Class Creation, Sub Class Management</title>
			<link>http://forum.unity3d.com/threads/183525-Base-Class-Creation-Sub-Class-Management?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:18:40 GMT</pubDate>
			<description>Edit. 
I just remebered, sendMessage. This function will support what I need to do. *i always for get about this function. Anyhow, I still am...</description>
			<content:encoded><![CDATA[<div>Edit.<br />
I just remebered, sendMessage. This function will support what I need to do. *i always for get about this function. Anyhow, I still am interested in learning base class creation and sub class management so, please, if you have the time and patience, please pass it on.<br />
Cheers<br />
<br />
<br />
<br />
///original message<br />
Hi there, <br />
<br />
I have a enemy manager, which manages Groups (of enemies). Groups, may have as many members (enemies) as needed. The manager, manages and interacts with these groups by instructing which group to run, and when to run it. This is true for the groups, in managing its number of enemies. <br />
<br />
The reason I am writing is that I think this system, can be handled better than what I have. My set up, while working fine, is a bit sloppy in that, it has one major pain. The group manager needs to get the component of each enemy in its group. Fine, however, each enemy, may have a different script. As such, just using GetComponent(X) is not possible, since X could be X, Y or Z. So I have if enemy member type X, get Component X. This is now a system of arrays, bools and if's.<br />
<br />
<br />
<br />
After digging around, I think that creating a base class, from which each enemy script is a subclass of, is the best route, however I am not very experienced in this, and am wondering if I can get some good old fashioned community help on the matter. <br />
<br />
Is this, creating a base class best for this situation. If so, what is the best way to go about it?<br />
<br />
Thanks,<br />
Ren</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>renman3000</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183525-Base-Class-Creation-Sub-Class-Management</guid>
		</item>
		<item>
			<title>Terrain Splatmap leaking?</title>
			<link>http://forum.unity3d.com/threads/183524-Terrain-Splatmap-leaking?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:14:18 GMT</pubDate>
			<description><![CDATA[Hi, 
 
I haven't submitted it as a bug since it may be wanted behavior, but... 
if I destroy a terrain, the "splat alphamap" stays in memory. If I...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I haven't submitted it as a bug since it may be wanted behavior, but...<br />
if I destroy a terrain, the &quot;splat alphamap&quot; stays in memory. If I destroy several terrains, Unity crashes. Is there a way to destroy the alphamap, too?<br />
<br />
It doesn't matter if I destroy the terrain via GameObject.Destroy() in playmode or just remove it from the scene in the editor. ..</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>Carpe Denius</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183524-Terrain-Splatmap-leaking</guid>
		</item>
		<item>
			<title>where is the HeadLook Controller example</title>
			<link>http://forum.unity3d.com/threads/183523-where-is-the-HeadLook-Controller-example?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:11:00 GMT</pubDate>
			<description>im really struggling on working out how to set the look at target with this great script. (HeadLook Controller ) 
 
anyone have the original example...</description>
			<content:encoded><![CDATA[<div>im really struggling on working out how to set the look at target with this great script. (HeadLook Controller )<br />
<br />
anyone have the original example or know how I can find it as I've looked all over.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>Hybrid1969</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183523-where-is-the-HeadLook-Controller-example</guid>
		</item>
		<item>
			<title>Brainagon - What shape is your brain in?</title>
			<link>http://forum.unity3d.com/threads/183522-Brainagon-What-shape-is-your-brain-in?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 15:08:30 GMT</pubDate>
			<description>Attachment 54545 (http://forum.unity3d.com/attachment.php?attachmentid=54545) 
 
If you like puzzles like this head over to _Kongregate and give...</description>
			<content:encoded><![CDATA[<div><img src="http://forum.unity3d.com/attachment.php?attachmentid=54545&amp;d=1369408018" border="0" alt="Name:  puzzle.png
Views: 25
Size:  275.4 KB"  style="float: CONFIG" /><br />
<br />
<font color="#000000"><span style="font-family: Verdana">If you like puzzles like this head over to </span></font><u><a href="http://www.kongregate.com/games/Arowx/brainagon" target="_blank">Kongregate and give Brainagon</a></u><font color="#000000"><span style="font-family: Verdana"> a whirl and let me know what you think...</span></font></div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54545&amp;stc=1&amp;d=1369408018" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/11-Showcase">Showcase</category>
			<dc:creator>Arowx</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183522-Brainagon-What-shape-is-your-brain-in</guid>
		</item>
		<item>
			<title>First person controllers move by themselves in every Unity application</title>
			<link>http://forum.unity3d.com/threads/183521-First-person-controllers-move-by-themselves-in-every-Unity-application?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:43:12 GMT</pubDate>
			<description>Ok, I was building a new level in a FPS games I was creating so I placed a First Person controller down to see how it ran and what could be improved...</description>
			<content:encoded><![CDATA[<div>Ok, I was building a new level in a FPS games I was creating so I placed a First Person controller down to see how it ran and what could be improved but when I hit the 'Play' button the controller was moving by itself in only one direction and I could only change direction by aiming where I wanted to go.<br />
<br />
So, then I went to play Slendytubbies, a horror game built in Unity to see if this always occurred. Note: This game was not made by me and I was playing it in the browser. This problem still occurred however.<br />
<br />
I then went to test out a bunch of other games that were developed in Unity and the problem occurred in all of them. <br />
<br />
I don't have any external controller plugged in to my computer, just my keyboard and mouse.<br />
<br />
Has anyone heard of this problem and does anyone know how to fix it?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>Djshrimper</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183521-First-person-controllers-move-by-themselves-in-every-Unity-application</guid>
		</item>
		<item>
			<title>Bounds values not saved</title>
			<link>http://forum.unity3d.com/threads/183520-Bounds-values-not-saved?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:36:41 GMT</pubDate>
			<description><![CDATA[Hi, 
 
For one of my projects I use the "Bounds" class to store information about the position and the extends of an AABB. 
 
I have no problem to...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
For one of my projects I use the &quot;Bounds&quot; class to store information about the position and the extends of an AABB.<br />
<br />
I have no problem to create and calculate the Bounds by iterating over a bunch of objects and call &quot;encapsulate&quot; on the Bounds class. I get good values.<br />
<br />
The problem is:<br />
<br />
Whenever I load my project or whenever I switch scenes, the Bounds values get reset. They don't get saved when I save the scene.<br />
<br />
Is there any way to get them stored? Or is this default behavior? The scripting documentation doesn't say anything about that.<br />
<br />
<br />
Edit: Not even 5 minutes after I posted this, I found the solution:<br />
<br />
NEVER FORGET TO MARK AN OBJECT DIRTY!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>Metron</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183520-Bounds-values-not-saved</guid>
		</item>
		<item>
			<title>Rendering part of an image onto an object</title>
			<link>http://forum.unity3d.com/threads/183519-Rendering-part-of-an-image-onto-an-object?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:35:03 GMT</pubDate>
			<description>Say I have 4 puzzle pieces of irregular shapes, that all fit together into a square shape.  I also have a square shaped image.  Can someone push me...</description>
			<content:encoded><![CDATA[<div>Say I have 4 puzzle pieces of irregular shapes, that all fit together into a square shape.  I also have a square shaped image.  Can someone push me in right direction as to how to render the pieces with the corresponding pieces of the image?<br />
<br />
I'm not even sure of the terminology to ask for hep with.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>GREBENOTS</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183519-Rendering-part-of-an-image-onto-an-object</guid>
		</item>
		<item>
			<title>Killzone: shadowFall Tech Presentation</title>
			<link>http://forum.unity3d.com/threads/183518-Killzone-shadowFall-Tech-Presentation?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:27:18 GMT</pubDate>
			<description>Another tech presentation from Guerilla games for their latest demo for PS4 Killzone: ShadowFall. There is some impressive stuff in their engine....</description>
			<content:encoded><![CDATA[<div>Another tech presentation from Guerilla games for their latest demo for PS4 Killzone: ShadowFall. There is some impressive stuff in their engine. Check the presentation here <a href="http://www.guerrilla-games.com/publications/" target="_blank">http://www.guerrilla-games.com/publications/</a> <br />
I recommend to download the pptx version of their presentation since it contain some tech demo video.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>rea</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183518-Killzone-shadowFall-Tech-Presentation</guid>
		</item>
		<item>
			<title>How to stop all other process until execute some function in C#?</title>
			<link>http://forum.unity3d.com/threads/183517-How-to-stop-all-other-process-until-execute-some-function-in-C?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:12:54 GMT</pubDate>
			<description><![CDATA[hi,  
 
so there is StartCoroutine, reference guide says for c#,  
 
<div class="bbcode_container"> 
	<div class="bbcode_description">Code:...]]></description>
			<content:encoded><![CDATA[<div>hi, <br />
<br />
so there is StartCoroutine, reference guide says for c#, <br />
<br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 11:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><span style="color: #008de4;">public</span> <span style="color: #2b91af;">class</span> example : <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=MonoBehaviour"><span style="color: #2b91af;">MonoBehaviour</span></a> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">void</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Start"><span style="color: #813400;">Start</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Starting &quot;</span> +<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#91;</span>/URL<span style="color: #000000;">&#93;</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=StartCoroutine"><span style="color: #813400;">StartCoroutine</span></a><span style="color: #000000;">&#40;</span>WaitAndPrint<span style="color: #000000;">&#40;</span><span style="color: #0000c0;">2</span>.0F<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Before WaitAndPrint Finishes &quot;</span> +<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#91;</span>/URL<span style="color: #000000;">&#93;</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; IEnumerator WaitAndPrint<span style="color: #000000;">&#40;</span><span style="color: #2b91af;">float</span> waitTime<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; yield <span style="color: #008de4;">return</span> <span style="color: #008000;">new</span> <span style="color: #000000;">&#40;</span>waitTime<span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;WaitAndPrint &quot;</span> + <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"><span style="color: #000000;">&#125;</span><span style="color: #000000;">&#91;</span>FONT=Helvetica<span style="color: #000000;">&#93;</span><span style="color: #000000;">&#91;</span>/FONT<span style="color: #000000;">&#93;</span></div></li></ol></div></code><hr />
</div> <span style="font-family: Helvetica">This produces on console, <br />
Starting 0<br />
Before WaitAndPrint Finishes 0<br />
(...2 sec after)<br />
WaitAndPrint 2.005994<br />
<br />
but I just want execute [WaitAndPrint] function before second print in Start, and don't want to use WaitForSecond function. <br />
then, how to?<br />
<br />
Reference's 2nd example says,<br />
</span><br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 9:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">IEnumerator <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Start"><span style="color: #813400;">Start</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Starting &quot;</span> + <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; yield <span style="color: #008de4;">return</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=StartCoroutine"><span style="color: #813400;">StartCoroutine</span></a><span style="color: #000000;">&#40;</span>WaitAndPrint<span style="color: #000000;">&#40;</span><span style="color: #0000c0;">2</span>.0F<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Done &quot;</span> +<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; IEnumerator WaitAndPrint<span style="color: #000000;">&#40;</span><span style="color: #2b91af;">float</span> waitTime<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; yield <span style="color: #008de4;">return</span> <span style="color: #008000;">new</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=WaitForSeconds"><span style="color: #2b91af;">WaitForSeconds</span></a><span style="color: #000000;">&#40;</span>waitTime<span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;WaitAndPrint &quot;</span> +<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> <span style="font-family: Helvetica"><br />
But because I don't want to wait, I changed to like, <br />
</span><span style="font-family: Helvetica"><br />
</span><div class="bbcode_container">
                <div class="bbcode_description">Code 10:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"> IEnumerator <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Start"><span style="color: #813400;">Start</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Starting &quot;</span> + <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; yield <span style="color: #008de4;">return</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=StartCoroutine"><span style="color: #813400;">StartCoroutine</span></a><span style="color: #000000;">&#40;</span>WaitAndPrint<span style="color: #000000;">&#40;</span><span style="color: #0000c0;">2</span>.0F<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Done &quot;</span> + <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; IEnumerator WaitAndPrint<span style="color: #000000;">&#40;</span><span style="color: #2b91af;">float</span> waitTime<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; yield <span style="color: #008de4;">return</span> <span style="color: #0000c0;">1</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=print"><span style="color: #813400;">print</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;WaitAndPrint &quot;</span> + <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Time"><span style="color: #2b91af;">Time</span></a>.<span style="color: #2b91af;">time</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> <span style="font-family: Helvetica"><br />
So target function (WaitAndPrint)'s yield return phrase seems be essential?<br />
<br />
and like above yield return any meaningless parameter is just ok?<br />
<br />
Other way to do? (execute specific function first and stop until it is done)<br />
<br />
Thanks.<br />
</span></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>leegod</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183517-How-to-stop-all-other-process-until-execute-some-function-in-C</guid>
		</item>
		<item>
			<title>4.1.3 crash when hitting monodevelop breakpoint on OSX</title>
			<link>http://forum.unity3d.com/threads/183516-4-1-3-crash-when-hitting-monodevelop-breakpoint-on-OSX?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 14:02:54 GMT</pubDate>
			<description>Upgraded as prompted by the editor this morning. Every time I try to debug with monodevelop, unity freezes, prompts to send a bug report, and I have...</description>
			<content:encoded><![CDATA[<div>Upgraded as prompted by the editor this morning. Every time I try to debug with monodevelop, unity freezes, prompts to send a bug report, and I have to kill it by hand. Anyone else get this? Tried deleting and reinstalling. <br />
<br />
Had to roll back to 4.1.2 to be able to debug again.<br />
<br />
Running OSX 10.8.3.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>andrew fray</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183516-4-1-3-crash-when-hitting-monodevelop-breakpoint-on-OSX</guid>
		</item>
		<item>
			<title>google drive</title>
			<link>http://forum.unity3d.com/threads/183515-google-drive?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:58:39 GMT</pubDate>
			<description>I read some news this week that Google was going to up the free space to 15gb.  Just checked mine this morning and it is still 5gb.  Anyone?</description>
			<content:encoded><![CDATA[<div>I read some news this week that Google was going to up the free space to 15gb.  Just checked mine this morning and it is still 5gb.  Anyone?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>doghouse2</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183515-google-drive</guid>
		</item>
		<item>
			<title>Team Tower Defense - Competitive MMO Style Tower Defense!</title>
			<link>http://forum.unity3d.com/threads/183513-Team-Tower-Defense-Competitive-MMO-Style-Tower-Defense!?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:47:00 GMT</pubDate>
			<description><![CDATA[Hey there fellow Unity Users! 
 
For the last 6 months, I have been working on a game called "Team Tower Defense". 
 
Team Tower Defense is a...]]></description>
			<content:encoded><![CDATA[<div>Hey there fellow Unity Users!<br />
<br />
For the last 6 months, I have been working on a game called &quot;Team Tower Defense&quot;.<br />
<br />
Team Tower Defense is a standalone remake of the popular mod for Starcraft 2 called &quot;Squad Tower Defense&quot; (<a href="http://www.squadtd.com" target="_blank">www.squadtd.com</a>). We are aiming to create a highly addictive, competitive based Tower Defense while still remaining &quot;casual&quot; as far as NOT needing to constantly click all over the screen and constantly doing something.<br />
<br />
Team TD will test your strategy in a medium paced, combat strategy game.<br />
<br />
<font size="4"><b>What makes Team Tower Defense different than other Tower Defense games?</b></font><br />
<br />
In traditional Tower Defense games, you normally saw it in one of two flavors; A) The monsters walk a long a predetermined path, and you place your towers up on hills, or in predetermined spots to kill the enemies. B) You placed your towers in a area creating a &quot;maze&quot; that the enemies would then navigate through your towers.<br />
<br />
Well, here comes the Squad TD way of doing things: You will place your &quot;towers&quot; which, are not towers at all. They are fighting units. At the start of each round, the enemies spawn, your units spawn, and they go head to head!<br />
<br />
<b><font size="4">MMO Style Gameplay w/ Progression</font></b><br />
<br />
The game will require an always on internet connection to play. There is NO offline modes. I will make this clear from the get go.. there will NOT BE ANY FORM OF OFFLINE MODE...EVER. The game will require you to log in to play.<br />
<br />
The game will have a similar lobby / matchmaking setup to games like, SMITE, DOTA2, and League Of Legends.<br />
<br />
Unlike some of those games, we want to reward players who put in their time into our game. Player progression will result in levels, and levels will make your builders stronger. Although it won't be a huge increase (5-10%), it will be noticeable, but not game breaking.<br />
<br />
<b><font size="4">Okay, so they fight..but where does the &quot;Team&quot; come in to play in the title &quot;Team Tower Defense&quot;?</font></b><br />
<br />
Team TD is focused completely around a team. In our traditional game modes of (2v2, 3v3, 4v4, 5v5) you will have 2 teams. Each of the &quot;lanes&quot; of your team ultimately connect and lead to your teams Guardian. Your guardian is like..your castle. If it dies, your team loses.<br />
<br />
If you leak(let enemies through), the enemies will then try to get to your guardian. If your other teammates do NOT leak (they killed all theirs), their remaining units will go to defend the guardian from any leaked units. The objective is to hold out longer than the other team.<br />
<br />
<b><font size="4">Okay, can we fight the other team?</font></b><br />
<br />
In a sense..Yes. You will be able to queue up units to be sent to the other team, ranging from weak units, to huge strong units. You will need to harvest oil which is used to purchase the units that are sent to the other team. Each time you send a unit, it adds to your income.<br />
<font size="4"><b><br />
How much will it cost?</b></font><br />
<br />
The game itself is free to play. However, you will be able to purchase unique builders with in game currency. You are not required to spend any real life money to purchase them, as you will gain in game currency upon just playing the game!<br />
<br />
<font size="4"><b>Why is this game free? How will you make money?!</b></font><br />
<br />
This is the #1 concern with anybody that is looking to invest in the project. We are sure that includes you guys as well. You obviously don't want to spend your hard earned money into a game that doesn't have a profitable business plan setup, right? Right.<br />
<br />
Although the game will not *require* ANYONE to spend any money to play the game to its fullest. Over the years, we have noticed that there are a great deal of people in the world who just like to &quot;donate&quot;, or who want to get the newest stuff before others. These are the people that will keep us afloat. The necessary cost is the hosting of the servers. If we can cover that, we're golden.<br />
<br />
<font size="4"><b>The Inspiration</b></font><br />
<br />
The inspiration was off of Squadron Tower Defense. I love the game, and if any of you happen to have Starcraft II, please check it out so you can fully understand the gameplay. It is in the Arcade, and at the top of the list.<br />
<br />
<br />
--------<br />
<br />
We just launched our KickStarter as well! <a href="http://www.kickstarter.com/projects/cynikal/team-tower-defense-competitive-mmo-style-tower-def" target="_blank">http://www.kickstarter.com/projects/...tyle-tower-def</a> (Also includes Pictures / Video of gamePlay)<br />
<br />
If you'd like to keep up with the progress, please visit our Kickstarter and visit the updates section of the page!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/34-Works-In-Progress">Works In Progress</category>
			<dc:creator>Cynikal</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183513-Team-Tower-Defense-Competitive-MMO-Style-Tower-Defense!</guid>
		</item>
		<item>
			<title>Kids MatchPoint Challenge</title>
			<link>http://forum.unity3d.com/threads/183512-Kids-MatchPoint-Challenge?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:46:33 GMT</pubDate>
			<description>Hi we are looking for a few folks with younger kids to try our game and write an honest review on iTunes 
 
PM me if your interested 
...</description>
			<content:encoded><![CDATA[<div>Hi we are looking for a few folks with younger kids to try our game and write an honest review on iTunes<br />
<br />
PM me if your interested<br />
<br />
==================================================  ==============<br />
<br />
<br />
Kids MatchPoint Challenge<br />
<br />
This game is a simple match 2 game based primarily on our original game  MatchPoint Challenge but with Kid friendly art and some nice music.<br />
<br />
Easy, timed and Seek mode<br />
<br />
Match App Store icons from the Kids, Family and Educational categories.<br />
<br />
<a href="https://itunes.apple.com/us/app/kids-matchpoint-challenge/id503753198" target="_blank">https://itunes.apple.com/us/app/kids-matchpoint-challenge/id503753198<br />
</a><br />
I would like to to give a big shout out to Chris Hildenbrand who did a lot of the art work - <a href="http://2dgameartforprogrammers.blogspot.ca/" target="_blank">http://2dgameartforprogrammers.blogspot.ca/</a><br />
<br />
Grant Stevens of Varazuvi (varazuvi.com) who supplied 2 songs and some sounds.<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/2238318/Unity/Unity%20Upload%201.png" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/2238318/Unity/Unity%20Upload%202.png" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/2238318/Unity/Unity%20Upload%203.png" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/2238318/Unity/Unity%20Upload%204.png" border="0" alt="" /><br />
<img src="https://dl.dropboxusercontent.com/u/2238318/Unity/Unity%20Upload%205.png" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/11-Showcase">Showcase</category>
			<dc:creator>ibyte</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183512-Kids-MatchPoint-Challenge</guid>
		</item>
		<item>
			<title><![CDATA[How do I set a Follow-Camera's target to a newly instantiated player?]]></title>
			<link>http://forum.unity3d.com/threads/183511-How-do-I-set-a-Follow-Camera-s-target-to-a-newly-instantiated-player?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:31:47 GMT</pubDate>
			<description><![CDATA[I'm new to C# and my procedural programming insights are steering me wrong. 
 
If I create a new player,  my simple FollowCamera.cs script, attached...]]></description>
			<content:encoded><![CDATA[<div>I'm new to C# and my procedural programming insights are steering me wrong.<br />
<br />
If I create a new player,  my simple FollowCamera.cs script, attached to the main camera, works fine,  PROVIDED I manually drag the game object &quot;player&quot; onto the &quot;target&quot; slot of the script.    I built these from demo's and tutorials. <br />
<br />
But what I need to do is instantiate a new player at run-time,  when &quot;drag and drop&quot; is not available to the user.<br />
<br />
How do I do the equivalent &quot;drag and drop&quot; in C#, assuming I just made a new Game Object called &quot;localplayer&quot;?<br />
<br />
What does NOT work is something simple like: <br />
                                  FollowCamera.target = localplayer;<br />
<br />
How should I do this?<br />
Thank you!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>schuette</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183511-How-do-I-set-a-Follow-Camera-s-target-to-a-newly-instantiated-player</guid>
		</item>
		<item>
			<title>how to accesse Unity GameOjbect from external DLL?</title>
			<link>http://forum.unity3d.com/threads/183510-how-to-accesse-Unity-GameOjbect-from-external-DLL?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:26:22 GMT</pubDate>
			<description><![CDATA[hello, 
 
I am wondering that whether there's a way to access Unity3D GameObject from an external dll file? For example, in my Unity3D scene, I have...]]></description>
			<content:encoded><![CDATA[<div>hello,<br />
<br />
I am wondering that whether there's a way to access Unity3D GameObject from an external dll file? For example, in my Unity3D scene, I have an object named  'Capsule', then I created a dll file such as the example: <br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">PHP Code:</div>
	<hr /><code class="bbcode_code"><code><span style="color: #000000">
<span style="color: #0000BB">using&nbsp;System</span><span style="color: #007700">;<br /></span><span style="color: #0000BB">using&nbsp;UnityEngine</span><span style="color: #007700">;<br /><br />namespace&nbsp;</span><span style="color: #0000BB">DLLTest<br /></span><span style="color: #007700">{<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;class&nbsp;</span><span style="color: #0000BB">MyUtilities<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">{<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;</span><span style="color: #0000BB">int&nbsp;c</span><span style="color: #007700">;<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;</span><span style="color: #0000BB">void&nbsp;AddValues</span><span style="color: #007700">(</span><span style="color: #0000BB">int&nbsp;a</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">int&nbsp;b</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">c&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">a&nbsp;</span><span style="color: #007700">+&nbsp;</span><span style="color: #0000BB">b</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;public&nbsp;static&nbsp;</span><span style="color: #0000BB">int&nbsp;GenerateRandom</span><span style="color: #007700">(</span><span style="color: #0000BB">int&nbsp;min</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">int&nbsp;max</span><span style="color: #007700">)<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;{<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">System</span><span style="color: #007700">.</span><span style="color: #0000BB">Random&nbsp;rand&nbsp;</span><span style="color: #007700">=&nbsp;new&nbsp;</span><span style="color: #0000BB">System</span><span style="color: #007700">.</span><span style="color: #0000BB">Random</span><span style="color: #007700">();<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return&nbsp;</span><span style="color: #0000BB">rand</span><span style="color: #007700">.</span><span style="color: #0000BB">Next</span><span style="color: #007700">(</span><span style="color: #0000BB">min</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">max</span><span style="color: #007700">);<br /><br /><br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;}<br />&nbsp;&nbsp;&nbsp;&nbsp;}<br />}&nbsp;<br /></span><span style="color: #0000BB"></span>
</span>
</code></code><hr />
</div>In this dll file, I would like to modify the position of the Capsule without writing code (C#/JS) in Unity3D. Only  drop some lines in dll, is it possible? for I would like to do something like in Unity3D:<br />
1. i declare some:  public GameObject testobject;<br />
2. then  testobject = GameObject.Find(&quot;Capsule&quot;);<br />
<br />
How can I do this in DLL? <br />
Thanks in advance.</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/12-Scripting">Scripting</category>
			<dc:creator>dormouse</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183510-how-to-accesse-Unity-GameOjbect-from-external-DLL</guid>
		</item>
		<item>
			<title>How to organize and reuse code</title>
			<link>http://forum.unity3d.com/threads/183509-How-to-organize-and-reuse-code?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:24:22 GMT</pubDate>
			<description><![CDATA[I've noticed that I have rewrote the same scripts over and over, and I'm tired of doing that.  So I'm looking for a way to save my scripts so I can...]]></description>
			<content:encoded><![CDATA[<div>I've noticed that I have rewrote the same scripts over and over, and I'm tired of doing that.  So I'm looking for a way to save my scripts so I can easily just copy/paste a function that I know I will use... like a custom MoveTowards function.  <br />
<br />
What kind of methods do you guys use to get stuff done faster?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>Kinos141</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183509-How-to-organize-and-reuse-code</guid>
		</item>
		<item>
			<title>Aghast: Lost in Shadows</title>
			<link>http://forum.unity3d.com/threads/183507-Aghast-Lost-in-Shadows?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:02:51 GMT</pubDate>
			<description>Come check out our Facebook page! Any support would be appreciated. Thank you....</description>
			<content:encoded><![CDATA[<div>Come check out our Facebook page! Any support would be appreciated. Thank you. <a href="https://www.facebook.com/pages/Aghast-Lost-in-Shadows/167271670108300?fref=ts" target="_blank">https://www.facebook.com/pages/Aghas...108300?fref=ts</a><br />
<img src="http://forum.unity3d.com/attachment.php?attachmentid=54542&amp;d=1369403325" border="0" alt="Name:  Pre-pre-sketch-MonsterThing(1).jpg
Views: 54
Size:  772.2 KB"  style="float: CONFIG" /><img src="http://forum.unity3d.com/attachment.php?attachmentid=54543&amp;d=1369403330" border="0" alt="Name:  profil_Aghast_851x315.jpg
Views: 27
Size:  256.9 KB"  style="float: CONFIG" /><img src="http://forum.unity3d.com/attachment.php?attachmentid=54544&amp;d=1369403335" border="0" alt="Name:  profil_851x315.jpg
Views: 27
Size:  204.0 KB"  style="float: CONFIG" /></div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54542&amp;stc=1&amp;d=1369403325" alt="" />&nbsp;<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54543&amp;stc=1&amp;d=1369403330" alt="" />&nbsp;<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54544&amp;stc=1&amp;d=1369403335" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/34-Works-In-Progress">Works In Progress</category>
			<dc:creator>jman12</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183507-Aghast-Lost-in-Shadows</guid>
		</item>
		<item>
			<title>Certificates in Unity</title>
			<link>http://forum.unity3d.com/threads/183506-Certificates-in-Unity?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 12:55:26 GMT</pubDate>
			<description>Hi, 
 
i’m currently trying to connect to a ssl server (Java) via unity. When debugging on server side you can see, that the unity client is...</description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
i’m currently trying to connect to a ssl server (Java) via unity. When debugging on server side you can see, that the unity client is connecting to the ssl server. The server offers his public certificate to the unity client. The unity client answers “unknown server certificate”. The unity client doesn’t know the servers public certificate. So my question is how to import a root certificate into my unity client in a c# script?<br />
I’m looking forward for your answer! I would be very happy, if you can help me!<br />
<br />
Sincerely yours<br />
<br />
Andreas Müller</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>andy999mueller</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183506-Certificates-in-Unity</guid>
		</item>
		<item>
			<title>Procedural Issues</title>
			<link>http://forum.unity3d.com/threads/183505-Procedural-Issues?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 12:52:28 GMT</pubDate>
			<description><![CDATA[I'm working on  an endless runner type game of sorts. All the blocks that you have to dodge are procedurally generated. 
 
I'm currently using the...]]></description>
			<content:encoded><![CDATA[<div>I'm working on  an endless runner type game of sorts. All the blocks that you have to dodge are procedurally generated.<br />
<br />
I'm currently using the InvokeRepeating function to procedurally create the block collection. My blocks are contained withing an empty  GameObject and contain one or more blocks to create essentially a row of hazards. I Instantiate them within a decent sized for loop to ensure that I have some space in between each block collection for some breathing room. The 20 block collections are randomized so that you get different hazards all the time.<br />
<br />
I am running it on my iPhone 4s and so far so good, EXCEPT for one issue! The draw calls bump up from 11 to say 50-60 and it causes the runner game to lag or &quot;burp&quot; on me. I thought I would be saving processing power by Instantiating prefabs which may very well be the case. I could just be generating too many at once.<br />
<br />
We have the Unity 4 free version so I can't do any profiling or extra stuff to help me out...<br />
<br />
My questions to you:<br />
<ul><li style="">Is InvokeRepeating the best for performance on something like this... I have it fire every X seconds depending on the difficulty of the level. Is it better to just keep it all within an Update function or FixedUpdate?</li><li style=""> I destroy the barriers when I pass them. Should I generate the first 400 at the start and then as one row gets destroyed I tell the procedural manager to instantiate one at 401 and so on... I do keep a zAxis counter so I have that option available. My only hangup with that is I would like to have some blocks do tweening / movement at more difficult levels to make it harder on the player. If blocks are moving up and down or something then I would like it to be for a decent sized section and not every man for themselves.</li><li style=""> is there any Player, Project or Build Settings that I should be aware of that help with this kind of optimization? I don't have static batching but I do use the dynamic one. That reduces draw calls a lot.</li><li style=""> Is there dumb shader stuff or collision detection stuff that impacts processing? I think all my shaders are mobile-&gt;Unlit and collision detection is discrete continuous.</li></ul><br />
<br />
The game is pretty solid, I just need to work on optimizing at this point to ensure that it will run smoothly. One other thing to note, I want this game to be released on iOS, Android, PC and Macs so anything that can be done to impact them all would be sweet.<br />
<br />
Thanks!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>blaQkSheep.com</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183505-Procedural-Issues</guid>
		</item>
		<item>
			<title>How do you hide game centre notifications and volume graphics?</title>
			<link>http://forum.unity3d.com/threads/183504-How-do-you-hide-game-centre-notifications-and-volume-graphics?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 12:34:52 GMT</pubDate>
			<description>Hi, 
 
I was wondering how you hide the game centre logging in graphic ( the small drop down that appears when you automatically log in to game...</description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I was wondering how you hide the game centre logging in graphic ( the small drop down that appears when you automatically log in to game centre)<br />
<br />
Also<br />
<br />
Who do you hide the graphic popup when you change the volume using the buttons on the device?<br />
<br />
Thanks in advance!</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/27-iOS-Development">iOS Development</category>
			<dc:creator>dijital</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183504-How-do-you-hide-game-centre-notifications-and-volume-graphics</guid>
		</item>
		<item>
			<title>rendering order of objects  in gamemode</title>
			<link>http://forum.unity3d.com/threads/183503-rendering-order-of-objects-in-gamemode?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 12:31:17 GMT</pubDate>
			<description>I am working on a project where mud covers a street.  
 i have put the “mud” on top of the “street”.  
But in playmode, during zooming with the...</description>
			<content:encoded><![CDATA[<div>I am working on a project where mud covers a street. <br />
 i have put the “mud” on top of the “street”. <br />
But in playmode, during zooming with the camera, the street that is covert, becomes visible  . <br />
Then it seems that the street is on top of the “mud”. <br />
Is there a way to prevent this?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>beltmanmarc</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183503-rendering-order-of-objects-in-gamemode</guid>
		</item>
		<item>
			<title>MMORPG, How to load level ?</title>
			<link>http://forum.unity3d.com/threads/183502-MMORPG-How-to-load-level?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 12:08:57 GMT</pubDate>
			<description><![CDATA[Hello, i follow "Advanced Client-Server" tutorial about "how to create an client - server game". 
 
All nice, server starts, client connect to...]]></description>
			<content:encoded><![CDATA[<div>Hello, i follow &quot;Advanced Client-Server&quot; tutorial about &quot;how to create an client - server game&quot;.<br />
<br />
All nice, server starts, client connect to server.<br />
<br />
<br />
There are 3 scenes<br />
-Login<br />
-Server<br />
-CharacterSelect<br />
<br />
i make 2 different builds (1 for server, 1 for client)<br />
<br />
-&gt; Server loads Server scene directly and it has server panel<br />
-&gt; Client loads login scene, there are 2 options (1. register, 2.login)<br />
<br />
The problem is when i press login, the CharacterSelect scene don't load, <br />
<br />
Here is OnGUI code...<br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 11:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222"> &nbsp; &nbsp; <span style="color: #008de4;">if</span> <span style="color: #000000;">&#40;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=GUI"><span style="color: #2b91af;">GUI</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Button"><span style="color: #813400;">Button</span></a><span style="color: #000000;">&#40;</span><span style="color: #008000;">new</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Rect"><span style="color: #2b91af;">Rect</span></a><span style="color: #000000;">&#40;</span><span style="color: #0000c0;">200</span>, <span style="color: #0000c0;">75</span>, <span style="color: #0000c0;">200</span>, <span style="color: #0000c0;">25</span><span style="color: #000000;">&#41;</span>, loginButton<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">try</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Connect"><span style="color: #813400;">Connect</span></a><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; networkView.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=RPC"><span style="color: #813400;">RPC</span></a><span style="color: #000000;">&#40;</span><span style="color: #a31515;">&quot;Login&quot;</span>, <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=player"><span style="color: #8b6ba6;">player</span></a>, _username, _password, <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=player"><span style="color: #8b6ba6;">player</span></a><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; loginButton = <span style="color: #a31515;">&quot;Login &#91; OK &#93;&quot;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #008de4;">catch</span><span style="color: #000000;">&#40;</span>Exception e<span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> <br />
<br />
Here are RPC Functions<br />
<div class="bbcode_container">
                <div class="bbcode_description">Code 21:</div>
                <hr /><code class="bbcode_code"><div class="csharp" style="font-family: monospace;"><ol><li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#91;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=RPC"><span style="color: #813400;">RPC</span></a><span style="color: #000000;">&#93;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #008de4;">void</span> Login<span style="color: #000000;">&#40;</span><span style="color: #2b91af;">string</span> username, <span style="color: #2b91af;">string</span> password, <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=NetworkPlayer"><span style="color: #2b91af;">NetworkPlayer</span></a> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=player"><span style="color: #8b6ba6;">player</span></a><span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; log += <span style="color: #a31515;">&quot;&#91;Login&#93;<span style="color: #008080; font-weight: bold;">\n</span>&quot;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; isLoged = <span style="color: #008de4;">true</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; networkView.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=RPC"><span style="color: #813400;">RPC</span></a><span style="color: #000000;">&#40;</span> <span style="color: #a31515;">&quot;LoadLevel&quot;</span>, <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=player"><span style="color: #8b6ba6;">player</span></a>, gameLevel, lastLevelPrefix + <span style="color: #0000c0;">1</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#91;</span><a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=RPC"><span style="color: #813400;">RPC</span></a><span style="color: #000000;">&#93;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #008de4;">public</span> <span style="color: #008de4;">void</span> <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=LoadLevel"><span style="color: #813400;">LoadLevel</span></a><span style="color: #000000;">&#40;</span><span style="color: #2b91af;">string</span> level, <span style="color: #2b91af;">int</span> prefix<span style="color: #000000;">&#41;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#123;</span></div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; log += <span style="color: #a31515;">&quot;&#91;LoadLevel&#93;<span style="color: #008080; font-weight: bold;">\n</span>&quot;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=SetSendingEnabled"><span style="color: #813400;">SetSendingEnabled</span></a><span style="color: #000000;">&#40;</span><span style="color: #0000c0;">0</span>, <span style="color: #008de4;">false</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=isMessageQueueRunning"><span style="color: #8b6ba6;">isMessageQueueRunning</span></a> = <span style="color: #008de4;">false</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=SetLevelPrefix"><span style="color: #813400;">SetLevelPrefix</span></a><span style="color: #000000;">&#40;</span>prefix<span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Application"><span style="color: #2b91af;">Application</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=LoadLevel"><span style="color: #813400;">LoadLevel</span></a><span style="color: #000000;">&#40;</span>level<span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=isMessageQueueRunning"><span style="color: #8b6ba6;">isMessageQueueRunning</span></a> = <span style="color: #008de4;">true</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; &nbsp; &nbsp; <a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=Network"><span style="color: #2b91af;">Network</span></a>.<a target="_blank" href="http://unity3d.com/support/documentation/ScriptReference/30_search.html?q=SetSendingEnabled"><span style="color: #813400;">SetSendingEnabled</span></a><span style="color: #000000;">&#40;</span><span style="color: #0000c0;">0</span>, <span style="color: #008de4;">true</span><span style="color: #000000;">&#41;</span>;</div></li>
<li style="font-family: 'Courier New', Courier, monospace; color: black; font-weight: normal; font-style: normal;color: #888"><div style="font-family: 'Courier New', Courier, monospace; font-weight: normal;color: #222">&nbsp; &nbsp; <span style="color: #000000;">&#125;</span></div></li></ol></div></code><hr />
</div> <br />
*I tried to debug (print) functions, the function Login &amp; LoadLevel never runs...<br />
<br />
Maby i call them in wrong way?</div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/10-Unity-Support">Unity Support</category>
			<dc:creator>HelloKity1231</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183502-MMORPG-How-to-load-level</guid>
		</item>
		<item>
			<title>I will try to explain (advise)</title>
			<link>http://forum.unity3d.com/threads/183501-I-will-try-to-explain-(advise)?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 12:00:08 GMT</pubDate>
			<description>Hello , im not a programer or whatever something to do to any develoment program for games. 
 
I do have so sort of learning fast thing . i did work...</description>
			<content:encoded><![CDATA[<div>Hello , im not a programer or whatever something to do to any develoment program for games.<br />
<br />
I do have so sort of learning fast thing . i did work with archicad , build my home from that all by my self , created the project in only 3 weaks..<br />
<br />
And with unity , i get it make 4 days , i did manage to build already a small and very RPG style map , <br />
<br />
So the thing is , i am tired of playing all kind of games already have some big expirience as a player in a lot of RPG style games.<br />
And a few days ago i just stick with the idea of creating , if i could creat a game....<br />
<br />
Thats how i found out unity , but i dont understend anything about well  nothing?<br />
<br />
I mean , start creating , a player , npcs , some other living things . that part of editing. i dont have that capacety for now. i do manage already to do one thing or other but.. .<br />
<br />
I do have a really nice project for my RPG , frist is something really adctive , something new , today is not easy... <br />
Well its a preally big thinking for a rpg , online btw.<br />
<br />
Im here to ask 2 things:<br />
<br />
Give me info or links to , find the tools that i need to start creating npc and things with life  . <br />
<br />
And or , if anyone  u can make/work with me in the part of construting the game.  <br />
<br />
Then again , im just a person , with an idea , i will do it anyway , but i guess i will eat alot of foruns to undertend how to create a simple rabbit ^^<br />
<br />
Sorry for my bad englis.</div>


	<div style="padding:10px">

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
				<div style="padding:10px">
				<img class="attach" src="http://forum.unity3d.com/attachment.php?attachmentid=54534&amp;stc=1&amp;d=1369396215" alt="" />&nbsp;
			</div>
		</fieldset>
	

	

	

	</div>
]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/14-Unity-Gossip">Unity Gossip</category>
			<dc:creator>AntonioBorges</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183501-I-will-try-to-explain-(advise)</guid>
		</item>
		<item>
			<title>Downtown Streets - Modular Environment Pack</title>
			<link>http://forum.unity3d.com/threads/183500-Downtown-Streets-Modular-Environment-Pack?goto=newpost</link>
			<pubDate>Fri, 24 May 2013 11:54:48 GMT</pubDate>
			<description><![CDATA[Hi guys, 
 
I"ve just put up my second environment pack called "Downtown Streets - Modular Environment Pack". 
...]]></description>
			<content:encoded><![CDATA[<div>Hi guys,<br />
<br />
I&quot;ve just put up my second environment pack called &quot;Downtown Streets - Modular Environment Pack&quot;.<br />
<br />
<a href="https://www.assetstore.unity3d.com/#/content/8911" target="_blank">https://www.assetstore.unity3d.com/#/content/8911</a><br />
<br />
The pack comes with 100+ modular pieces, demo scene, sky dome, prefabs, basically everything you need to create a cool inner city urban environment.<br />
<br />
Screenshots taken directly out of unity:<br />
<br />
<img src="http://i125.photobucket.com/albums/p72/crystalmesh/1.png" border="0" alt="" /><br />
<br />
<img src="http://i125.photobucket.com/albums/p72/crystalmesh/2.png" border="0" alt="" /><br />
<br />
<img src="http://i125.photobucket.com/albums/p72/crystalmesh/10.png" border="0" alt="" /><br />
<br />
<img src="http://i125.photobucket.com/albums/p72/crystalmesh/9.png" border="0" alt="" /></div>

]]></content:encoded>
			<category domain="http://forum.unity3d.com/forums/32-Assets-and-Asset-Store">Assets and Asset Store</category>
			<dc:creator>Mesher</dc:creator>
			<guid isPermaLink="true">http://forum.unity3d.com/threads/183500-Downtown-Streets-Modular-Environment-Pack</guid>
		</item>
	</channel>
</rss>
