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Ulognep Senior QA Specialist

Joined: 31 Aug 2005 Posts: 569 Location: UT HQ, Copenhagen
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Posted: Wed Sep 30, 2009 10:25 am Post subject: 2.6 Webplayer public preview |
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Here we are again, putting the final touches on the latest and greatest release of Unity -- version 2.6. The team is already amazed at how many new games are being made today! They're being rolled out so quickly that we can't always keep up. So to help us make sure that everything in the 2.6 release is going to be 100% silky smooth compatible with all the published webplayer games out there, we'd like to ask the Unity community for some help once again.
If you want to help make Unity 2.6.0 a flawless release, there are two simple things you can do.
1) Auto-update to the 2.6 webplayer plugin by visiting this Auto-Update test page.
2) Go play as many webplayers as possible. Try out lots of players old and new!
If you have any problems at all during the auto-update process or running a webplayer, we want to know about it immediately. Please post about it in a reply to this thread. Include the url of the problematic webplayer, and the OS, browser, and graphics card you’re using. We really want to fix everything so if you run into problems, don't forget to post! And thanks!
Last edited by Ulognep on Thu Oct 29, 2009 12:53 am; edited 1 time in total |
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Leepo

Joined: 09 Mar 2008 Posts: 412 Location: The Netherlands
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Posted: Wed Sep 30, 2009 10:53 am Post subject: |
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Thanks for giving us the possibility to help, I'm sure this will also reassure quite a few people since they are able to verify their games still work.
I'm off to test a bunch of our own games. _________________ M2H Game Studio - http://twitter.com/M2Hgames
Unity 3D game portal: Wooglie.com
Unity resources Networking tutorial & Builder example |
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GirlFlash

Joined: 19 Mar 2009 Posts: 16
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Posted: Wed Sep 30, 2009 12:06 pm Post subject: |
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Sorry to say I have found an issue
the offender is my MegaSuper:TIMEWARP game:
http://www.sophiehoulden.com/games/timewarp/
the problem is that the notes are now out of sync with the music, it becomes really apparent if you compare it to the standalone 2.5 build:
Windows and OSX
the project source is available if you need it too.
as for what could be the issue, I think the likeliest candidate is audio.time and/or audio.clip.length returning something different than what they did in 2.5, and the notes are placed on 2.5 times.
another possibility (though I think less likely) is that changing the pitch results in a different speed.
anyway, I've only tested it on my pc yet:
OS: Windows XP pro sp 3
Browser: issue on all my browsers; Chrome 3.0.195.21, Firefox 3.5.3 and IE 8.0.6001.18702
CPU: AMD Athalon, 1.14GHz
RAM: 1GB
Graphics: Radeon 9550 I think (though the fan on the card has melted off, so I cant say how it performs for me is representative of when it was new)
if you need any more info about my system or the game (I know the code is practically illegible sorry) I'm more than happy to help.
oh, also all my other games seem to work just fine
---------------------------------------
EDIT: Problem not an issue for my game any more:
during an extended IM conversation with a friendly Unity techie (Samantha) we figured out that the new audio stuff works fine, it just returns a different audio.time than the old stuff and all I have to do is check which player the game is in and offset the notes accordingly.
as far as I can tell this is only an issue when you need events synced very precisely to an audio clip, but its easy to manage as the offset in the different versions is constant.
--------------------------------------- _________________ SophieHoulden.com |
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Martin Schultz

Joined: 10 Jan 2006 Posts: 1009 Location: Hamburg, Germany
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Posted: Wed Sep 30, 2009 9:05 pm Post subject: |
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Weird, I needed to fully quit my Safari (in 32 bit mode) browser on Snow Leopard to take fully effect and get from f1 to f2. _________________ http://www.decane.net
Using Unity Pro + Asset Server, Unity iPhone Advanced.
Unity Awards 2009 entry: Hard Rock Racing |
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dongke
Joined: 17 Apr 2008 Posts: 78 Location: Chongqing,China
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Posted: Thu Oct 01, 2009 6:44 am Post subject: ^_^ |
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Great! We are all looking forward to the new version 2.6
wow |
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MrJoy
Joined: 31 Oct 2007 Posts: 51 Location: Kansas City, MO
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Posted: Thu Oct 01, 2009 6:50 pm Post subject: Several points of breakage on Epic Tower Defense. |
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I'll start with the least significant ones and end with the major one:
#1: When changing the "music" preference, this is not respected immediately. It should be the case that when at the menu and changing it, music starts/stops immediately and when in-game, the music starts/stops immediately once the user has launched the orcs (music doesn't play until this happens).
The behavior I see now is that once music is started, it isn't stopped until the scene is changed.
#2: Music preference is jumbled up with sfx preference for main-menu music. I.E. main-menu music plays if sfx preference is enabled. This seems like it must be a bug in my code but without a way to downgrade to the 2.5.1 webplayer I cannot be certain that this isn't a side-effect of the 2.6 upgrade (I don't *remember* it behaving this way, it wasn't my *intent* for it to behave this way, and it seems like something that ought to have been caught...).
#3: Play a game. Return to main menu. Play another game. Tons of NullReferenceExceptions. Orcs go nowhere (because they can't figure out where to go). Towers try to fire and fail (place towers BEFORE launching orcs...). Etc. |
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MrJoy
Joined: 31 Oct 2007 Posts: 51 Location: Kansas City, MO
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Posted: Thu Oct 01, 2009 6:56 pm Post subject: Changes to audio... |
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| Is all audio positional by default in 2.6.0? |
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SpongeBob
Joined: 13 Feb 2009 Posts: 24
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Posted: Thu Oct 01, 2009 7:07 pm Post subject: |
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When I download , use, unload and request again a bundle using WWW, I get
The asset bundle **** can't be loaded because another asset bundle with the same files are already loaded
This breaks our 2.5 app, which loads outfits for a virtual world, and unloads them when the outfit is changed, and reloads when the outfit is reverted |
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MrJoy
Joined: 31 Oct 2007 Posts: 51 Location: Kansas City, MO
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Posted: Thu Oct 01, 2009 7:09 pm Post subject: iHoO Beta affected as well... |
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The audio playback issues aren't present in iHoO, but the problem where launching a second game doesn't work IS present.
http://scoreboardz.com/orcipedia/index |
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MrJoy
Joined: 31 Oct 2007 Posts: 51 Location: Kansas City, MO
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Posted: Thu Oct 01, 2009 7:24 pm Post subject: Shadow demo on Unity3D.com has visual defects. |
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OSX 10.5.8, Santa Rosa MacBook Pro, GeForce 8600M.
The first one depends heavily on viewing angle. The steeper the angle, the more apparent it becomes.
The second one also appears angle-dependent. It just seems to pop into existence with the apparent scrambling of part of the shadowmap changing depending on the exact angle.
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Daniel Brauer
Joined: 11 Aug 2006 Posts: 1049 Location: GMA950
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Posted: Thu Oct 01, 2009 7:33 pm Post subject: |
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| GirlFlash wrote: |
during an extended IM conversation with a friendly Unity techie (Samantha) we figured out that the new audio stuff works fine, it just returns a different audio.time than the old stuff and all I have to do is check which player the game is in and offset the notes accordingly. |
That sounds like a regression to me. What is the difference between the old and new returned values, and does the change help anything?
Unity Technologies is usually extremely dedicated to supporting older web builds, so I would expect a good reason for a change in behaviour. |
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MrJoy
Joined: 31 Oct 2007 Posts: 51 Location: Kansas City, MO
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Posted: Thu Oct 01, 2009 7:48 pm Post subject: Audio... |
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It's definitely the case that audio that was NOT treated positionally before, is treated positionally now. iHoO demonstrates this particularly well.
-JF |
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Nicolas Leonard
Joined: 10 Apr 2009 Posts: 7 Location: Paris, France
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Posted: Fri Oct 02, 2009 10:44 am Post subject: |
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The autoupdate simply doesn't work on my laptop.
Stalled on the "unity loading progress bar", at 100%
OS: Windows XP SP3
All browsers (FF, IE, Chrome) |
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soren Unity Developer

Joined: 18 Feb 2008 Posts: 22 Location: Unity HQ
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Posted: Fri Oct 02, 2009 11:11 am Post subject: Re: Audio... |
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| MrJoy wrote: | | It's definitely the case that audio that was NOT treated positionally before, is treated positionally now. iHoO demonstrates this particularly well. |
Stereo files in 2.6 are still not positioned. No differences here. I've just played iHoO with 2.6 and I can honestly not hear the "positionally" differences. Can you elaborate a little here? which sounds should I pay attention to? Or can you maybe make a small webplayer project reproducing the problem? _________________ Søren Christiansen
Audio Programmer |
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runevision Unity Developer

Joined: 28 Nov 2007 Posts: 452 Location: Copenhagen, Denmark
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Posted: Fri Oct 02, 2009 11:56 am Post subject: Re: Shadow demo on Unity3D.com has visual defects. |
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This artifact in the realtime shadows is not a new behavior as it was present in the old webplayer as well. We have the bug in our database and it will be fixed at some future time.
| MrJoy wrote: | OSX 10.5.8, Santa Rosa MacBook Pro, GeForce 8600M.
The first one depends heavily on viewing angle. The steeper the angle, the more apparent it becomes.
The second one also appears angle-dependent. It just seems to pop into existence with the apparent scrambling of part of the shadowmap changing depending on the exact angle.
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_________________ Rune Skovbo Johansen - Creative Programmer at Unity Technologies
unity3d.com | runevision.com | my blog |
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