Any chance you did something with the networkView? Are you maybe destroying it before destroying the gameObject?
Can you see the networkView in question when playing in the editor?
Oh wait, are you by any chance runing that code more than once? (Like, from a script that runs on every game object you want to destroy...). _________________ -"When all else fails, follow instructions."
thanks !
I haven't change netWorkView.I get problem when Destroy game object that is created by Network.Instantiate()
I still test with RPC function or using Network.Destroy , sometime get this problem.
I don't know this is the bug of unity ??
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