Unity 2.6 is out (and free!)
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zumwalt



Joined: 18 Apr 2007
Posts: 1291

PostPosted: Sat Nov 07, 2009 4:43 pm    Post subject: Reply with quote
No no no, people don't see the true light, they went to the last convention, got drunker than crap, and announced the "free" version while they were toast. However, now that they are sober, they don't remember a thing. Price back to normal*10, sorry about that folks, Unity Indy still exists and it costs $2,000 and Pro now costs $15,000, it was a mistake, they need you to pay up or get out.
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SamK



Joined: 23 Aug 2009
Posts: 20
Location: Atlanta

PostPosted: Sat Nov 07, 2009 11:10 pm    Post subject: Reply with quote
Well I wanna go pro but not enough time for the upgrade special nor much of a discount so I opted for the refund. (which I still have not heard a word about.) Sad

Email stated a few day to process but it has ben over a week.
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tatoforever



Joined: 16 Apr 2009
Posts: 185
Location: Montréal Quebec

PostPosted: Sun Nov 08, 2009 4:45 am    Post subject: Reply with quote
Guys, Unity is not the only the one ho are making this move. Most of the engines out there are doing a masive price cut, opening more doors for hobbyst and indies...
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zumwalt



Joined: 18 Apr 2007
Posts: 1291

PostPosted: Sun Nov 08, 2009 7:34 am    Post subject: Reply with quote
http://www.udk.com/licensing.html
Well I am slightly disturbed at their commercial license, but I'll bite. First you make a game and test it, if you want to sell it, you pay Epic $100, then if you make over $10,000 you have to pay them $1250 up front, then 25% for every sale their after, you know, Unity Pro at $1500, is cheaper!~

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dreamora



Joined: 05 Apr 2008
Posts: 6652
Location: Zürich, Switzerland

PostPosted: Sun Nov 08, 2009 7:43 am    Post subject: Reply with quote
you don't pay them upfront aside of the $99
the rest is "income over $5000" and is done on a quaterly base after you made the income.

is it more expensive than Unity: yeah no question.
Is it less expensive than Unreal Tech before or other big name techs like Vision or Gamebryo: until you made half a million+++ definitely Smile But unlike the full license and all licenses for mentioned engines, it also does not come with sources, so you are more or less restricted to whats possible out of the box (which to me looks kind of shooter focused but I've not given the UDK scripting and possibility of modify networking an indepth go)

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tatoforever



Joined: 16 Apr 2009
Posts: 185
Location: Montréal Quebec

PostPosted: Sun Nov 08, 2009 11:27 am    Post subject: Reply with quote
I have made in the past few mods for UT.
Being working with UDK in a deep two days non-stop. I can say, its pretty FPS strictly oriented and still a mod tool, nothing more.
To implement your own stuff, for example a third person camera system, you have to heavy modify the supplied script (don't remember the script name right now), you cannot even write your own! only modify existing ones. You have to follow the suplied script philosophy. You feel like being driven by the engine and losing control all the time.
Its pretty the same thing as Torque3D, but even worse, very very strict and specific and not general purpose as: Unity, VisionE, Gamebryo or Vicious Engine 2( already tried this one and is pretty pretty nice ).
If you would like to become a level designer and look for an industry job, or wana make a quick UT FPS clone, go ahead, otherwise stay away it pretty hard to make something else...
Not to mention that getting your assets into the Editor, is painfull and requires lots of steps.
Sure, the Editor's tools are better than Unity ones but in my case, i cannot trade low level control, easyness and asset integration for a bunch of fews nice tools and features...
Dont get fooled by Unreal eyecandy capabilities, you can get similar results with Unity 2.6.
Did you know that UE3 do not support more than one light casting shadows on the same object? The engine, will switch shadows automatically to the nearest light. A directional light will allways switch off any light's shadows!
Perhanps, this is not the case with CryEngine...
So yes, if you are an UT modder, UDK is what you are waiting for, otherwise stay away from UDK.

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bambamyi



Joined: 26 Nov 2008
Posts: 6

PostPosted: Sun Nov 08, 2009 3:44 pm    Post subject: Reply with quote
Yeah whatever... lol last word to Unity...'s recent move...



FAIL!


LOL good luck and its off my Mac.
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Angel38



Joined: 13 Apr 2009
Posts: 91
Location: Barranquilla - Colombia

PostPosted: Sun Nov 08, 2009 4:26 pm    Post subject: Reply with quote
Quote:
Well I am slightly disturbed at their commercial license, but I'll bite. First you make a game and test it, if you want to sell it, you pay Epic $100, then if you make over $10,000 you have to pay them $1250 up front, then 25% for every sale their after, you know, Unity Pro at $1500, is cheaper!~


Yes, you are right.. or not???

Tell me, how many games are made in Unity and how many in UE3???

If you are a good programmer or designer, can get a good job for work in UE3 in a big company or you can get a inversor for you project.

UE3 is a good advocacy.

Unity is a good Engine, but is a long path to convert in a UE3.

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wadoman



Joined: 08 Dec 2007
Posts: 177
Location: Orlando, florida

PostPosted: Sun Nov 08, 2009 4:33 pm    Post subject: Reply with quote
@bambamyi OK Good luck to you......I hate seeing anyone go, but frankly there is no room for your type of grossly negative contributions to this community. The majority of all your postings so far have been rude and not constructive. That is except for your very first post.

"It's been 2 days since I got Unity and I have been busy playing with it and loving it."

So this "1" trivial and generous move from UT makes you change your mind about a tool you "love"? wow sorry to hear that.

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zumwalt



Joined: 18 Apr 2007
Posts: 1291

PostPosted: Sun Nov 08, 2009 4:45 pm    Post subject: Reply with quote
Quote:

Yes, you are right.. or not???


Hey, I didn't write their license, I quoted it, and linked you directly TO their license page. If you are trying to say that I am wrong about their license, read their page, Unity IS cheaper. It is in black in white, how on earth can you argue that?

Quote:

Tell me, how many games are made in Unity and how many in UE3???


Well, good luck looking for an answer to THAT question, I don't work for Unity and I don't know their stats, I have personally written through contract and been on projects that have prototyped using Unity in excess of 40 games and ~30 projects that are NOT game based that use Unity. As far as UT goes, I am clueless, I don't know how many that they make or sell on any level.

Here is a suggestion, write Unity sales and get stats then write UT and get stats, then you have your answer. Doubt either will tell you though. Hey how many UT games are in the top 10 on the Apple Store?

I got that stat for you..
ZERO

Did you know that top 10 iPhone/iTouch games are made in Unity and sold daily?

I bet you had no clue on that one!

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coreyb



Joined: 03 Nov 2009
Posts: 19
Location: Provo, Utah

PostPosted: Sun Nov 08, 2009 5:13 pm    Post subject: Reply with quote
What is with all the animosity here?! Do you not want to share your little red wagon or something? Get over yourselves. Free just means that the developers with skills are still going to make money regardless of the cost and those new to the engine have a chance to learn it and contribute to the community. I see only a win-win here. And if you are whining about spending $200 three months ago for indie, then you probably will benefit from FREE going forward... You got your three months jump start and that is more than likely worth the $200 you spent.

/coreyb's 2 cents

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wadoman



Joined: 08 Dec 2007
Posts: 177
Location: Orlando, florida

PostPosted: Sun Nov 08, 2009 5:25 pm    Post subject: Reply with quote
@coreyb I feel people complaining about Unity going free are thinking very selfishly. They are upset unity didn't make it free before they spent their money on it. They dont think how this will help the community, UT, new devs and help unity grow. I would be willing to bet that they wouldn't be complaining if they got it for free.
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tatoforever



Joined: 16 Apr 2009
Posts: 185
Location: Montréal Quebec

PostPosted: Sun Nov 08, 2009 8:10 pm    Post subject: Reply with quote
Angel38 wrote:
Quote:
Well I am slightly disturbed at their commercial license, but I'll bite. First you make a game and test it, if you want to sell it, you pay Epic $100, then if you make over $10,000 you have to pay them $1250 up front, then 25% for every sale their after, you know, Unity Pro at $1500, is cheaper!~


Yes, you are right.. or not???

Tell me, how many games are made in Unity and how many in UE3???

If you are a good programmer or designer, can get a good job for work in UE3 in a big company or you can get a inversor for you project.

UE3 is a good advocacy.

Unity is a good Engine, but is a long path to convert in a UE3.


UDK is not UE3, is a binary version of UE3. With no API control. So, games made with UDK? zero....
Games made with Unity, thousands and thousands and thousands, there's a bunch of big studios making professional/commercial games with Unity.

Other than that, stop comparing Unity with UE3, is not the same kind of engine, philosophy or tools...
UE was made out of a game ( back in the 90s Unreal ).
Pretty the same as Torque ( out of Tribbes ).
Unity is a general purpose engine...

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.Amon.



Joined: 18 Oct 2009
Posts: 32
Location: London, England

PostPosted: Sun Nov 08, 2009 9:16 pm    Post subject: Reply with quote
What's a douchebag?
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foq1978



Joined: 05 Aug 2009
Posts: 11

PostPosted: Mon Nov 09, 2009 10:19 am    Post subject: Reply with quote
There is no point arguing against their move, really. It's a done deal. Both sides are exaggerating and turning this post into a war, and that should stop.

However, I think it wouldn't be too much to ask for realtime shadows, reflections, post processing and render to texture for Unity Indie. Or at least make them cost less than U$ 1000, when keeping the Unity Watermark.
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