Posted: Fri Oct 30, 2009 4:02 pm Post subject: Client & Server with Aysnc Sockets
Greetings,
I have developed a server and client dll for my own network development. I have created my own versions of rpc and message identifiers. My question is..
I use async threading to do OnReceive, OnSend... etc.
This all works fine within visual studio. I can create my own rpc methods and messages. Now... my question is...
I use my version of a Peer in unity. Since my peer loops within its own self to get messages. It appears that unity stops executing the socket and destroys it...
Is there anything that I should know about unity's backend that would cause any of these issues?
I am reporting back that I did successfully get integration between my server and clients with my code. Thank you for the tip Dreamora. Soon as I finish this up I will post source for everyone to learn from.
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