Unity Game Development Book
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willGoldstone



Joined: 02 Oct 2006
Posts: 296
Location: Bournemouth, UK

PostPosted: Mon Nov 02, 2009 11:26 pm    Post subject: Reply with quote
Hi guys sorry for late reply been away and am generally immensely busy at the mo so sorry this must be brief!

Danneman - I usually teach Unity as a 6 lesson structure but never got round to recording lesson 6, but it does exist in theory! The book however goes beyond the stuff covered in my videos so really I don't have plans to expand on the video tutorial structure as is, any new video tutes I do will be on fresh subjects.

Christopherbrown- that errata is indeed with the publisher and we are working on a solution currently, thanks for the reminder though, good clarification.

All the best guys, sorry again its brief!

Will

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Author of Unity Game Development Essentials, available now on Amazon http://tinyurl.com/ybwhgbo

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killer1390



Joined: 06 Jun 2009
Posts: 239
Location: Sooke

PostPosted: Thu Nov 05, 2009 6:04 am    Post subject: Reply with quote
I got the book today and read the first chapter, it is very nice and enjoyable. I would have read more but I am really really really etc. tired. So I will do more tomorrow and start learning game creation with unity3d Yay.
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Smile I am learning scripting nice and slow, just the way I like it Smile
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RHD



Joined: 30 Mar 2009
Posts: 380
Location: London, UK

PostPosted: Fri Nov 06, 2009 8:31 pm    Post subject: Reply with quote
My book's arrived!

It's a proper book and it stays open at the page you want when it's perched on the keyboard in front of you.

Hate those stiff ones that close up the whole time and you loose your page.

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oliver_l1



Joined: 05 Oct 2009
Posts: 3

PostPosted: Mon Nov 16, 2009 9:41 pm    Post subject: Reply with quote
so far a good book for beginners.currently i am reading chapter 4 and i have a "scaling" problem.The author writes:
Quote:

While we can set up Scale values in the Inspector, it is best wherever possible, to
set up your scale by using the Scale Factor setting on the original asset. Select the
outpost model inside the Outpost folder in the Project panel. Now in the Inspector,
you will see a component called FBXImporter. This component has import settings
available that will affect any instances of the model you place into the Scene. Here
you should set the Scale Factor value from 1 to 2. This makes the outpost model
large enough for our Character Controller to fit through the doorframe and making
it a realistically sized room once we get inside.


i've changed the scale factor to 2 but after that the "outpost" is looking weird and cluttered.

edit:
i think the factor of 1 should not be changed instead i've changed the scale of the first person controller to 0.7,0.5,0.7 and voila it worked:-)

now i can walk upstairs open the door and go inside the "outpost".

yeah this is learning by doing what a great experience


Very Happy
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InternetCodesmith



Joined: 29 Oct 2009
Posts: 9

PostPosted: Wed Nov 18, 2009 4:13 am    Post subject: Reply with quote
Hi Will,

Just wanted to comment and say that your book is well written, and extremely easy to follow (my 8 year old is enjoying it, too!) I have already recommended it to my team members (so I know you have at least 2 sales from Amazon)

Thanks!

Jonathan
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killer1390



Joined: 06 Jun 2009
Posts: 239
Location: Sooke

PostPosted: Wed Nov 18, 2009 4:31 am    Post subject: Reply with quote
I must say, I love your book. It indeed helps me with Unity3d a lot. Thanks.
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