Pixel perfect 3d selection / picking

 
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MadMax



Joined: 05 Aug 2009
Posts: 34

PostPosted: Thu Nov 05, 2009 12:00 am    Post subject: Pixel perfect 3d selection / picking Reply with quote
I wish unity had an implementation of a Pixel perfect 3d selection based on color. Basically I would like a API implementation where you can give a screen point and it will return null or the game object in the selection buffer at that point. From a generating on demand selection buffer.

I know you can do ray casting but that is not pixel perfect. Perspective mess it up bad this would be a more generic approach.

An example of what I am talking about
http://www.lighthouse3d.com/opengl/picking/index.php3?color1

so vote for it you know you want it Wink
http://feedback.unity3d.com/pages/15792-unity/suggestions/375228-pixel-perfect-3d-selection-picking?ref=title
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