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HiggyB Unity Product Evangelist

Joined: 08 Dec 2006 Posts: 5106 Location: San Francisco CA USA
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Posted: Wed Nov 04, 2009 8:43 pm Post subject: Re: Good news… maybe. |
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| Denis Hart wrote: | | So my question is: is the new Unity really free (as in, also free of any type of DRM)? |
Unity, even the free version, still uses PACE as our licensing system. The free version requires you to use our website to obtain your free serial number which you enter and away you go. And worth noting is that neither we nor many others (the vast majority of others) see this as crippling so there's not much compelling us to change course just yet.
| Denis Hart wrote: | | I want to put cut scene videos between level changes (while the level is loading, à la "Knights of the Old Republic"). Obviously this can be done with the Pro version using a video render to texture, but I don't need any of the other features of Pro (at least not for version 1.0) <snip>. Can the basic version do this? |
The playing of videos, whether full screen or as a texture, or the use of render-textures won't be available in Unity (the free version) as those are Pro-only features.
| Denis Hart wrote: | | One last thing… There's mention on the comparison page that the basic version has a splash screen and watermarks. I understand the splash screen bit, and don't mind it. But what's this about a watermark? I don't recall the demo watermarking any of the sample projects I compiled. |
The "watermark" is a brief logo displayed in the bottom right corner of web player builds, the splash screen is shown in stand-alone builds. If you never compiled for the web then you wouldn't have seen the watermark.
Post up if you have any other questions as we're here to help! _________________ Tom Higgins - Product Evangelist at Unity Technologies ApS
http://unity3d.com | http://blogs.unity3d.com
Want to discuss my avatar? Do it here. |
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luge

Joined: 01 Apr 2009 Posts: 1
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Posted: Thu Nov 05, 2009 9:14 pm Post subject: |
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First I couldn't make it through all the posts in this topic as there is just way too much noise. There are some good points in there, but many people upset that they paid $200 for a now free product and just as many people telling them STFU about it.
Second, I purchased the Indie version at the beginning of summer. I had been using the trial version, and it was about to expire, so instead of using a few simple methods to by pass the time limit, I purchased it knowing that I wouldn't have alot of time over the summer to use it (being the busy season for my business), but wanted to support the company and their product, and I would have a little free time to start learning the ins and outs of it.
I think alot of people had the same idea of supporting the Unity Tech and it's great product, but now feel they are not getting the same support in return. Also they are thinking that in the future, the new features will be mainly for Pro, thus making it more attractive then the Free/Indie version. Only time will tell if this will be true or not.
That said, I'm not too upset about buying a product that is now free, but I do feel slightly insulted about the upgrade offer. The real problem I have with it, is it's only an extremely limited time, with Christmas being a month and half away. UT should really (must) extended the offer for another 3 months, then I think it would be feasible for alot more people to upgrade.
Also as pointed out in several other post, the discount is really only $200, as I was already eligible (for all of 2.x life time) for a $200 discount on Pro. But you are offering a bigger discount on a less expensive product (iPhone Basic) which I really have no interest in. I know this won't happen, but the discount for Pro, a more expensive product, really should be greater then for the less expensive product.
These points have been raised in some fashion or another in this topic, and I am a little late in 'chiming in', but I felt it was important enough to raise them again. |
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Angel38
Joined: 13 Apr 2009 Posts: 91 Location: Barranquilla - Colombia
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Posted: Thu Nov 05, 2009 9:42 pm Post subject: |
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Well...
Epic Games release today the Unreal Engine 3 for free, you can do it noncommercial projects for Pc.
you could use this tool to learn the engine and having a job as a developer of AAA video games.
Is a good news too. _________________ hey Unity Team... Please Give me back my money, I beg |
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ryanzec
Joined: 10 Jun 2008 Posts: 388 Location: Peabody, MA
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Posted: Thu Nov 05, 2009 9:52 pm Post subject: |
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I would not worry about them starting to only add features into the Pro product. I think they will continue to improve and add new feature to both products (like the animation editor for both and the profiler/external SVN support for Pro in 2.6). Of course only time will truly tell. _________________ My Blog : Under the Code |
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Nintari
Joined: 07 Jul 2009 Posts: 17
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Posted: Thu Nov 05, 2009 10:16 pm Post subject: |
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This summer I paid $200 for Unity and do not regret it. It's a great product and I am very happy to see that they are making the indie version free. I have already started pointing students and game development enthusiasts to the website to download the indie version.
What I am not happy about is that I have till Dec 31st to invest in Unity Pro. The holidays are upon us and people are already budgeting to spend their money on their friends and families. If the Unity Team extended the promotion deadline by 3 or 6 months, I think they would find a lot more indie users jumping on it. It makes better business sense for them to do so as their conversion rate would likely be better.
Just my $0.02. |
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SamK
Joined: 23 Aug 2009 Posts: 20 Location: Atlanta
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Posted: Fri Nov 06, 2009 12:14 am Post subject: |
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| Nintari wrote: | This summer I paid $200 for Unity and do not regret it. It's a great product and I am very happy to see that they are making the indie version free. I have already started pointing students and game development enthusiasts to the website to download the indie version.
What I am not happy about is that I have till Dec 31st to invest in Unity Pro. The holidays are upon us and people are already budgeting to spend their money on their friends and families. If the Unity Team extended the promotion deadline by 3 or 6 months, I think they would find a lot more indie users jumping on it. It makes better business sense for them to do so as their conversion rate would likely be better.
Just my $0.02. |
I agree. I purchased the indie version within the 60 days for a refund (made it by 2 days lol) but I decided to go with a refund since I knew that I would not have ben able to upgrade to pro for the same reason since the holidays are here.
I feel the offer should be extended indefinitely to users who have already purchased the indie version so that it gives them a chance to save up the money.
Way I see it hey whats it hurt. In the end you will get more users who already purchased the indie version eventually upgrading to pro which gives Unity more $$.
This is why I opted for the refund cause I knew I would not have the $$ to upgrade within the promotional period.
For now I will just work with standard version until I can get up the money for pro at a later time. |
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David Montgomery-Blake

Joined: 29 Aug 2005 Posts: 80
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Posted: Fri Nov 06, 2009 12:48 am Post subject: |
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Just wanted to say "congratulations" to UT in the official topic. I think this is a very bold and very intelligent move; and like all bold moves, will ruffle some feathers. Good luck; it is definitely a good time to be a game developer! _________________ TorquePowered.com Community Manager and all-around fan of Torque, Unity, and BlitzMax. |
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sleekit
Joined: 01 Jul 2009 Posts: 41 Location: U.K
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Posted: Fri Nov 06, 2009 7:58 am Post subject: |
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Looking forward to Torque going free purely to count the ruffled feathers  _________________ Ok ok I paid for Unity Indie I admit it but I dont like it. |
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bambamyi
Joined: 26 Nov 2008 Posts: 6
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Posted: Fri Nov 06, 2009 12:23 pm Post subject: Re: A little disappointed... |
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| HiggyB wrote: | | When you made your purchase did you feel that you were getting great software at a great price? If so then please explain how that value proposition has changed for you. You still have that great software, you still paid a great price and nothing has changed. |
Yes we still have great software but we paid for it months ago and these people who could not afford it before can now get their poor paws on your great software that developed by the investments of those of us who paid for this tool months ago. Clearly you people should give some kind of bonus to those of us who purchased Unity 2.x and followed it loyally till now. Bad bad move. Lets face it... Unity will never compete with UT3.
| HiggyB wrote: | If you're truly feeling ripped off then I'm sorry you feel that way, but I just don't understand. We've already put out an offer for Indie owners to upgrade to Pro or to get another iPhone add-on and in those cases the discount offer meets or exceeds the price you paid for Indie! How deep do we have to dig?  |
Yes upgrade to Pro for $1,000? Thats really reasonable advantage you guys can offer to loyal followers of Unity for long time? Maybe less upgrade price tag might help us feel better. HiggyB.... you don't understand? Well then stop being a douchebag and a dick. For being a evangelist... you truely suck at promoting unity's image.
| HiggyB wrote: | And before anyone casts stones at us for not being in your shoes, please remember we too use and consume goods and software, we have been in your shoes. I bought an iPhone and then Apple dropped the price significantly. Was I bummed I missed the price drop? Sure. Was I all up in arms and angry at Apple over it? No, that's life and that's business, good on them for making it more accessible. Did I take them up on their offer with that iTunes or whatever coupon? You bet! So we've been there, but we still feel that delivering our tools to the masses for free is the way to go.
So, y'all who paid got a great deal and the software is still worth every penny you paid for it. Can't we all just get back to making games instead of worrying about the better deal newcomers are getting?  |
We all paid and we still get great tool... right... Just out of curiosity... when did you guys actually decide to change the indie license to free? I'd be really pissed if you guys made this decision long time ago and kept from us and still allowed people to make purchase.
It would be prudent and smart move for you people to refund all puchase of Unity 2.x. There will be less pissed off people. Me? I really don't give sh** about Unity 2.x and Unity iPhone but your move to make indie version free just makes me feel ripped off. Give us something thats better than the free version. And quit your job as evangelist... lol wtf you think your response to some people are smart and persuasive? You are not helping image of Unity or change your nickname to "Unity Douchebag" lol |
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AbsoluteBreeze

Joined: 07 Feb 2009 Posts: 167 Location: Essex - UK
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zumwalt

Joined: 18 Apr 2007 Posts: 1291
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Posted: Fri Nov 06, 2009 3:52 pm Post subject: |
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Looking through the looking glass subjectively, first Higgy rocks, ok, past that point, I've only been a follower of Unity since 2007, so only got 2 years under my belt using it, I purchased Indy originally, saw that I really wanted pro becuase at "that" time, the only way to build for Windows was through Pro, so I paid the difference to go from Indy to Pro for the simple solution to build for windows.
But wait, you come along and you can buy Indy, which by the by, allows you to build and run and use the editor on Windows and Mac without having to own pro, but you throw up a stink about the $200? Indy for me was $250, Pro was same price as pro is now and Higgy helped me get through the process of going to Pro from Indy.
But wait, I wanted iPhone (some flavor) and they hooked me up with a trial (when at first I wanted to simply shuck out the cash for Advanced, but the trial hook up showed me all I needed was Basic), so I shucked out the entire iPhone basic cost....
I frankly don't care if they charge / recharge / repay / don't pay / or even don't care to repay any costs. The product is still worth more than what they are charging in total. All said, they could charge $4,995 for Pro and people would pay because it is that damn good.
But wait.. (yea I like this phrase)
I have owned iTGE since January of this year and it doesn't have a simple build to iPhone feature and it costs $$$ more than Unity to own but doesn't work. On top of that it currently has no functional path to Snow Leopard and no news on if / when it will work for Snow Leopard, so I am waiting on a (year later) functional product to test on the iPhone.
So lets look at this the right way, the cost of iPhone Unity Basic + original cost of Unity Indy allowed you to IMMEDIATELY build to iPhone with a few clicks of the mouse button, a few more clicks and it is deployed to the apple store, 15 minutes of your life time spent and you have an an application that is making you money.
But wait... your major complaint is those who are getting Unity (Unity Indy old) for free and making games. So, while you sit in these forums, calling people names whom you don't know, have no idea of the marketing advantage this gives Unity, what kind of ripples and signal it send even to what you call AAA engines, those engines now are also Free as of this going free, and I bet it was BECAUSE this went free, those "free" owners are making a game and laughing at your wasted efforts on a non-understanding of long term economics.
This is one of the few products that I will defend till my knuckles bleed and my feet have blisters from the hot coals on fire, simply because I have grown with it over 2 years and I fully understand the logic behind it. And NO, I do not work for them.
Edit:
Forgot to mention, Blake you rock to bro.
FYI, I have owned Torque products since 2005, 2 years prior to Unity, and I did in 1 day with Unity that took me a year to do with Torque products. _________________ Hosted Server Solutions, look at VPS II for a Master Server http://www.1and1.com/?k_id=21336950
Last edited by zumwalt on Fri Nov 06, 2009 3:58 pm; edited 1 time in total |
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bambamyi
Joined: 26 Nov 2008 Posts: 6
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Posted: Fri Nov 06, 2009 3:55 pm Post subject: |
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and Unity Evangelist being smartass is good thing then? How about Unity focusing on getting new customers rather than those customers whose been following the tool for quite awhile and also paid for it... Yeah I am pissed. I have been a owner since Nov of 2008. I paid for it and now you guys are offering it for free and to make things worse make the upgrade price 4 times the price we paid for. You know what? I have browsed through the thread and HiggyB's attitude is totally annoying and ignorant. Not to mention the fact that he's trying very hard to be smartass about the whole thing. We are the customers who paid for your tools... treat us with respect.
Open your eyes people. |
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jonaphin

Joined: 31 Dec 2008 Posts: 61 Location: Miami, FL
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Posted: Fri Nov 06, 2009 4:21 pm Post subject: |
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| bambamyi wrote: | | ... treat us with respect. |
Charity begins at home. |
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Angel38
Joined: 13 Apr 2009 Posts: 91 Location: Barranquilla - Colombia
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Posted: Fri Nov 06, 2009 4:29 pm Post subject: |
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| Quote: | | Open your eyes people. |
And I tell you.
Unreal Engine 3 is free... and is Unreal that engine. _________________ hey Unity Team... Please Give me back my money, I beg |
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foq1978
Joined: 05 Aug 2009 Posts: 11
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Posted: Fri Nov 06, 2009 4:29 pm Post subject: |
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Now that Unreal Engine is free for non-commercial products, would you please consider enabling real-time shadows, reflections, render to texture (so we can display , etc. for indie users (especially those who originally purchased the indie version)?
I wouldn't mind keeping the Unity logo at startup at all. |
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