Posted: Tue Nov 03, 2009 5:51 pm Post subject: Make HeightMaps raw files with Blender and XnView
1.in blender make your terrain using A.N.T. Landscape Generator [write down the size of your terrain]
2.in A.N.T. Landscape Generator go to option tab and save the terrain as an Height Maps
3.save the image in blender UV image editor as tga/raw tga
4.open up the image in XnView and save it as a raw but before that press option choice raw and for channel type set greyscale and starting offset to 8 or 16
5.in unity create a terrain and import your HeightMap raw file
6.set the size of your terrain [1.] and depth 8 or 16 depend of how you put it in XnView and press import
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum