Make HeightMaps raw files with Blender and XnView

 
Post new topic   Reply to topic    Unity Community Index // External Tools
View previous topic :: View next topic  
Author Message
razvanab



Joined: 11 Jul 2009
Posts: 2

PostPosted: Tue Nov 03, 2009 5:51 pm    Post subject: Make HeightMaps raw files with Blender and XnView Reply with quote
1.in blender make your terrain using A.N.T. Landscape Generator [write down the size of your terrain]
2.in A.N.T. Landscape Generator go to option tab and save the terrain as an Height Maps
3.save the image in blender UV image editor as tga/raw tga
4.open up the image in XnView and save it as a raw but before that press option choice raw and for channel type set greyscale and starting offset to 8 or 16
5.in unity create a terrain and import your HeightMap raw file
6.set the size of your terrain [1.] and depth 8 or 16 depend of how you put it in XnView and press import
Back to top
View user's profile Send private message
bigkahuna



Joined: 30 Apr 2006
Posts: 2864
Location: The Outer Banks of North Carolina

PostPosted: Tue Nov 03, 2009 8:15 pm    Post subject: Reply with quote
Cool, I'm glad someone was able to figure out a way to use A.N.T. with Unity. Thanks for sharing!
Back to top
View user's profile Send private message
Post new topic   Reply to topic    Unity Community Index // External Tools All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum