| View previous topic :: View next topic |
David Helgason Unity CEO

Joined: 29 Mar 2005 Posts: 1050 Location: Unity HQ, Denmark
|
Posted: Tue Nov 03, 2009 7:15 pm Post subject: |
|
|
|
| Angel38 wrote: | Hello David,
Congratulation is a big Step. |
Thanks man.
| Angel38 wrote: | But... I still feel disappointed and I do not trust in Unity Team. Maybe tomorrow I will lost my money with Unity Pro.
|
I'm sorry that you don't trust us. I think there's not much I can say except to point to our five-year track record of overdelivering and continuously updating Unity to be better and broader in scope. Knowing our team and how passionate we are about this, it's hard to imagine we'll let up anytime soon
(not sure how you could lose your money with Unity Pro, it's not like we could afford to make it free anytime soon)
d. |
|
| Back to top |
|
|
xandeck
Joined: 02 Apr 2009 Posts: 152
|
Posted: Tue Nov 03, 2009 8:10 pm Post subject: |
|
|
|
| HiggyB wrote: | | xandeck wrote: | ... in this giant topic  |
C'mon now, it's "only" 27 pages, should be easy right?!  |
Ok, I will confess to you that it was the first time I read more than 10 more pages of a topic.
I needed to know how this will finish and a answer from Unity Team.
Like others users said: now I can install in my 3 PCs (not only 2 I have ). |
|
| Back to top |
|
|
zumwalt

Joined: 18 Apr 2007 Posts: 1291
|
Posted: Tue Nov 03, 2009 9:09 pm Post subject: |
|
|
|
| Quote: | | Like others users said: now I can install in my 3 PCs (not only 2 I have ). |
I don't think this applies to "pro" owners "yet", I am hoping they lax that rule for independent pro owners. Who knows, the sky is the limit, can't mix pro and indy license, so it is slightly baffling on how that plays out. _________________ Hosted Server Solutions, look at VPS II for a Master Server http://www.1and1.com/?k_id=21336950 |
|
| Back to top |
|
|
trthing
Joined: 27 Apr 2009 Posts: 15
|
Posted: Wed Nov 04, 2009 12:01 am Post subject: |
|
|
|
| David Helgason wrote: | ...I'm sorry that you don't trust us. I think there's not much I can say except to point to our five-year track record of overdelivering and continuously updating Unity to be better and broader in scope. Knowing our team and how passionate we are about this, it's hard to imagine we'll let up anytime soon
(not sure how you could lose your money with Unity Pro, it's not like we could afford to make it free anytime soon)
d. |
Dear David,
On that note, I'd like to cast my team's vote for the Unity's team.
Coming from the second most expensive Quest3D licenses, we can say that using Unity Pro has been a breeze and actually a lot of fun.
We have been very happy with what you guys have come up with and have been able to deliver quality applications to our customers on budget and in time.
Unity Free is good for us in many ways, even as Pro users: I truly believe that most of the customers/users here will come to terms with what they feel is wrong about it, specially when you are making yourself available and, above all, listening to their claims.
From our very limited POV, there's one thing we'd like you to hear: we've dropped Quest due not to their licensing scheme (which wasn't that bad), not for their lack of innovation (they innovated a lot) but for their apparent reluctance on delivering bug fixes quickly enough, opting for major solve-all packages that came in, quite often, too late.
Snow Leopard, 2.6 release and Unite surely had an impact on your ability to focus on a few rough edges showing up with the current app (a quick look at the forums will confirm) and that is expected.
But please, let the habit of *publicly* releasing frequent bugfixes become the rule. We rather download and install ten updates a day then wait two weeks- a month for a solution. In a world of tight schedules, a extra week can be the difference between a fat check and litigation.
Again, congratulations for the bold move and good luck to us all on these new, exciting times. |
|
| Back to top |
|
|
GI_JOEJK

Joined: 11 Nov 2008 Posts: 57 Location: Sacramento, CA
|
Posted: Wed Nov 04, 2009 12:03 am Post subject: |
|
|
|
I for one am very happy for what unity has offered with the "free" indie version. I am currently teaching a Unity college class (I am also the academic director of the Game Art program) and am now encouraging all of my students to download the free version for use on their own computers.
Coincidentally we have licensed a full lab of the Pro (education) version of Unity.
Exciting times.... |
|
| Back to top |
|
|
Robz
Joined: 31 Jul 2009 Posts: 11
|
Posted: Wed Nov 04, 2009 10:34 am Post subject: |
|
|
|
| HiggyB wrote: | | xandeck wrote: | ... in this giant topic  |
C'mon now, it's "only" 27 pages, should be easy right?!  |
Iphone basic can only be used with Unity Po came, I believe from your sales page which stated this on the Iphone Basic option. This has been removed / updated |
|
| Back to top |
|
|
langju
Joined: 01 Jul 2009 Posts: 23
|
Posted: Wed Nov 04, 2009 12:16 pm Post subject: A little disappointed... |
|
|
|
We are 2 developpers a little disappointed because we bought in June 2009 :
2 Unity Indie version Licenses.
1 Unity iPhone Basic Licence.
Today, we learn that unity Indie 2.6 is now Free. This is something really interesting for new Unity Developpers but for the one who paid to get licenced this is quite unfair.
Is there something that can be done to don't think having been ripped off. (you can email me or PM me) ?
Thanks a lot for the time you'll accord to read my email and to contact us through private messages... |
|
| Back to top |
|
|
OXYGEN

Joined: 16 Mar 2008 Posts: 846 Location: Manchester UK
|
Posted: Wed Nov 04, 2009 2:13 pm Post subject: |
|
|
|
In my view and as Higgy posted the whole launch was a bit of a mess and I personally believe it was wrapped up slightly in marketing Bullshit...however in saying that I really respect the fact that David took time out from counting the money he has got stashed under his mattress and tried to Explain the situation ..how Many Managing Directors do that...so Kudos to you David! and Higgy we love you man! _________________ http://www.oxygenstudios.co.uk
Download Osprey Iphone
http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335948093&mt=8
AVAILABLE FOR FREELANCE IPHONE WORK |
|
| Back to top |
|
|
Booger
Joined: 04 Nov 2009 Posts: 15 Location: Philippines
|
Posted: Wed Nov 04, 2009 4:55 pm Post subject: |
|
|
|
Thank you for free Unity Indie 2.6.0
I've been looking for a good 3D engine for a while and am not content with moddable FPS engines. I really want to make a 3rd person platform adventure. I'm still a total newbie though.
I understand the complaints of my countrymen since the several hundred dollars, the original price of the indie license, was still one-half of an average professional's monthly salary.
Anyways, you win some, you lose some. I got my Playstation 3 one week before the Slim came out.
Anyways, I don't have a portfolio yet, but I'll keep lurking and learning on these forums, and hope to surprise people after a couple of months with the tool. |
|
| Back to top |
|
|
wadoman

Joined: 08 Dec 2007 Posts: 177 Location: Orlando, florida
|
Posted: Wed Nov 04, 2009 5:13 pm Post subject: Re: A little disappointed... |
|
|
|
I honestly don't understand everyone getting upset about it going free. Sure it's a bummer you couldn't foresee into the future to know what would happen to save some money. It is the way things go. Things get cheaper or prices go up. If you buy something from a store and 3 months later its on sale do you go to the store and demand a refund of the discount?
I bet if instead of going free it went up $200 no one who paid for it would complain and with that would it be ok for UT to be upset and want you to pay the extra $200 that it went up?
Don't get me wrong I feel for everyone cause I'm one of those that paid for it as well, but oh well that's the way life goes. _________________ If it doesn't hurt you didn't try hard enough! |
|
| Back to top |
|
|
HiggyB Unity Product Evangelist

Joined: 08 Dec 2006 Posts: 5106 Location: San Francisco CA USA
|
Posted: Wed Nov 04, 2009 5:44 pm Post subject: Re: A little disappointed... |
|
|
|
| langju wrote: | This is something really interesting for new Unity Developpers but for the one who paid to get licenced this is quite unfair.  |
When you made your purchase did you feel that you were getting great software at a great price? If so then please explain how that value proposition has changed for you. You still have that great software, you still paid a great price and nothing has changed. Do you spend all of your life worrying about whether or not someone else gets a better deal than you on everything? Or do you make purchases based on whether you're getting a good enough deal at go from there?
FWIW, with your logic we would never be able to lower prices, they should only increase in the name of "fairness" right? Wrong!
| langju wrote: | | Is there something that can be done to don't think having been ripped off. (you can email me or PM me) ? |
If you're truly feeling ripped off then I'm sorry you feel that way, but I just don't understand. We've already put out an offer for Indie owners to upgrade to Pro or to get another iPhone add-on and in those cases the discount offer meets or exceeds the price you paid for Indie! How deep do we have to dig?
And before anyone casts stones at us for not being in your shoes, please remember we too use and consume goods and software, we have been in your shoes. I bought an iPhone and then Apple dropped the price significantly. Was I bummed I missed the price drop? Sure. Was I all up in arms and angry at Apple over it? No, that's life and that's business, good on them for making it more accessible. Did I take them up on their offer with that iTunes or whatever coupon? You bet! So we've been there, but we still feel that delivering our tools to the masses for free is the way to go.
So, y'all who paid got a great deal and the software is still worth every penny you paid for it. Can't we all just get back to making games instead of worrying about the better deal newcomers are getting?  _________________ Tom Higgins - Product Evangelist at Unity Technologies ApS
http://unity3d.com | http://blogs.unity3d.com
Want to discuss my avatar? Do it here. |
|
| Back to top |
|
|
HiggyB Unity Product Evangelist

Joined: 08 Dec 2006 Posts: 5106 Location: San Francisco CA USA
|
Posted: Wed Nov 04, 2009 5:46 pm Post subject: Re: A little disappointed... |
|
|
|
| wadoman wrote: | | I bet if instead of going free it went up $200 no one who paid for it would complain and with that would it be ok for UT to be upset and want you to pay the extra $200 that it went up? |
Touché! I might have to start using that analogy. By dropping the price people are feeling that's unfair as they didn't get the same deal so they want something back. If we raise the price would those of you complaining step up with a check to pay us extra?  _________________ Tom Higgins - Product Evangelist at Unity Technologies ApS
http://unity3d.com | http://blogs.unity3d.com
Want to discuss my avatar? Do it here. |
|
| Back to top |
|
|
yellowlabrador

Joined: 20 Oct 2005 Posts: 548
|
Posted: Wed Nov 04, 2009 7:10 pm Post subject: Re: A little disappointed... |
|
|
|
| HiggyB wrote: | | wadoman wrote: | | I bet if instead of going free it went up $200 no one who paid for it would complain and with that would it be ok for UT to be upset and want you to pay the extra $200 that it went up? |
Touché! I might have to start using that analogy. By dropping the price people are feeling that's unfair as they didn't get the same deal so they want something back. If we raise the price would those of you complaining step up with a check to pay us extra?  |
Visa or Mastercard commercial
Priceless!
Ray _________________ MantaRay Interactive
Video Games For All Ages
www.mantarayinteractive.net |
|
| Back to top |
|
|
Jestertales
Joined: 21 Jul 2009 Posts: 7 Location: Cologne, Germany
|
Posted: Wed Nov 04, 2009 7:12 pm Post subject: Re: A little disappointed... |
|
|
|
| HiggyB wrote: | If we raise the price would those of you complaining step up with a check to pay us extra?  |
Worth a try  |
|
| Back to top |
|
|
Denis Hart
Joined: 04 Nov 2009 Posts: 1 Location: Sherbrooke, Québec, Canada.
|
Posted: Wed Nov 04, 2009 8:36 pm Post subject: Good news… maybe. |
|
|
|
Just finished reading all 28 pages of this thread, in case someone else already asked this, but no.
I tried the demo version about a year ago, was impressed with the software and documentation, but one major problem it had made it a no-go for me (so I've been looking in the open-source direction so far). It came bundled with Pace copy protection (of which no mention was made on the download page, or anywhere else on your site). Anyway, Pace interfered with my virus scanner. The response I got from customer support was that they were not aware of this issue, and that I should contact Pace for a solution. Well, I downloaded a demo of Unity, not Pace (and never would have). A note to UT management: that's not much better from back in the days when LimeWire came bundled with hidden spyware. I can't remember if the demo came with an uninstaller or not, but there was no way to get all traces of Pace off my computer since it messes with hidden files in the OS, and possibly the file-system itself. I had to reformat my hard-drive, and re-install OS X and all my software to get rid of it completely. About 2 days of work, which I did not appreciate at all. So my question is: is the new Unity really free (as in, also free of any type of DRM)? Actually, I would have happily paid $200 for Indie a year ago if it hadn't been crippled by a restrictive activation scheme. That's one of the things I like about Cinema 4D. My work isn't shackled to Maxon's fate or whims. My serial numbers will always work, which is one of the reasons I've bought more than $4000 of software from them so far. The free unlimited edition of Cinema 4D GO (their "Indie" version) that was distributed a few years ago got me hooked too. So making the basic Unity free is a good idea.
On a totally different note, I also have a technical question. I'm working on a game concept based on my computer animated movie project (using Cinema 4D of course ). I want to put cut scene videos between level changes (while the level is loading, à la "Knights of the Old Republic"). Obviously this can be done with the Pro version using a video render to texture, but I don't need any of the other features of Pro (at least not for version 1.0)… and there's also the whole software activation nightmare (and likely Pace) which I don't want to get into. Can the basic version do this? I don't need videos playing inside the game, only fullscreen between levels. If not, could it be done using AppleScript and QuickTime? I don't mind if I'd have to compile each level as a separate app, as long as they could all reference a master variables file to be able to pass data from one level to the next.
One last thing… There's mention on the comparison page that the basic version has a splash screen and watermarks. I understand the splash screen bit, and don't mind it. But what's this about a watermark? I don't recall the demo watermarking any of the sample projects I compiled.  _________________ Mac Pro Quad 2.8GHz, 17" PowerBook G4 1.5Ghz, PowerMac B&W G3 1.1Ghz
Mildly interested in Unity... so far |
|
| Back to top |
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You can attach files in this forum You can download files in this forum
|
|