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No new posts Sticky: Builtin Unity shaders source
11 Aras 9779 Tue Jun 09, 2009 5:30 pm
Minevr View latest post
This topic is locked: you cannot edit posts or make replies. Sticky: ShaderLab FAQ
0 Aras 2225 Sun Mar 15, 2009 4:21 pm
Aras View latest post
No new posts Bathroom Tube Ceramic...
1 naxos 34 Sat Nov 21, 2009 1:08 pm
Daniel Brauer View latest post
No new posts dynamicly add a shader and an occlusion pass...
1 naxos 24 Sat Nov 21, 2009 1:05 pm
Daniel Brauer View latest post
No new posts non-refractive glass
0 naxos 16 Sat Nov 21, 2009 11:38 am
naxos View latest post
No new posts SSAO on custom shaders? Please help =3
1 kormyen 174 Sat Nov 21, 2009 4:25 am
Murcho View latest post
No new posts removing artifact on reverse xray shader
10 rygoody 304 Fri Nov 20, 2009 8:45 pm
rygoody View latest post
No new posts Outline problematic
3 firewirer 135 Fri Nov 20, 2009 8:09 pm
firewirer View latest post
No new posts Single Texture Masked Shader
2 xenogas 61 Fri Nov 20, 2009 5:19 pm
xenogas View latest post
No new posts Understanding glstate matrices.
1 rygoody 59 Fri Nov 20, 2009 11:45 am
tomvds View latest post
No new posts changing the terrain shader
7 llavigne 700 Fri Nov 20, 2009 9:53 am
helloween View latest post
No new posts newbie question about custom shader
1 unforgiven8419 60 Fri Nov 20, 2009 9:37 am
GaborD View latest post
No new posts matrix rotation for uvs
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22 Jessy 1346 Fri Nov 20, 2009 12:58 am
Daniel Brauer View latest post
No new posts Issue with CombineChildren and Bumped Diffuse shader
7 h2hjastermereel 465 Thu Nov 19, 2009 7:28 pm
Eric5h5 View latest post
No new posts Why doesn't GrabPass work?
3 Jessy 95 Thu Nov 19, 2009 6:27 pm
Eric5h5 View latest post
No new posts Diff,Spec,Norm,Trans,Lightbaked - Shader?
3 ChrisBolton 238 Thu Nov 19, 2009 8:32 am
ChrisBolton View latest post
No new posts Shader creation learning resources?
2 Misanthrope 116 Thu Nov 19, 2009 1:12 am
Misanthrope View latest post
No new posts Optimize texture combiner performance for colorizing
6 Jessy 207 Wed Nov 18, 2009 2:27 pm
Daniel Brauer View latest post
No new posts Why do the colors look so good far away?
6 Jessy 297 Wed Nov 18, 2009 10:07 am
DerWoDaSo View latest post
No new posts Vertex lighting while preserving vertex colours
10 ChemiKhazi 249 Wed Nov 18, 2009 7:40 am
ChemiKhazi View latest post
No new posts iPhone limitations or exclusions
0 tharyn 65 Tue Nov 17, 2009 2:56 am
tharyn View latest post
No new posts Multiple vertex streams
5 BearishSun 111 Mon Nov 16, 2009 6:25 pm
dreamora View latest post
No new posts Simple Cross Section Shader
7 apple_motion 387 Mon Nov 16, 2009 11:39 am
monark View latest post
No new posts Meshes without uv's warning
5 monark 198 Mon Nov 16, 2009 11:15 am
monark View latest post
No new posts Textured Fog using SSAO depth buffer
1 llde_chris 156 Mon Nov 16, 2009 8:13 am
Aras View latest post
No new posts Superiority of one vertex binding method?
1 Jessy 61 Mon Nov 16, 2009 8:10 am
Aras View latest post
No new posts Problems with iPhone/Specular Light - Should I file a bug?
1 Jessy 143 Sun Nov 15, 2009 10:19 pm
Jessy View latest post
No new posts Perlin noise - procedural shader
6 apple_motion 507 Sat Nov 14, 2009 4:36 am
apple_motion View latest post
No new posts transparency and self illuminating shader?
0 PancakeCircus 88 Sat Nov 14, 2009 2:58 am
PancakeCircus View latest post
No new posts Any point to using "Fallback" in an iPhone shader?
2 Jessy 119 Fri Nov 13, 2009 1:14 pm
Jessy View latest post
No new posts OnRenderImage - cannot write into source texture with AA ena
2 MaxMakhotkin 158 Fri Nov 13, 2009 11:46 am
MaxMakhotkin View latest post
No new posts Adding an x-ray style rim light to Bumped Specular
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23 Obscurity 2408 Thu Nov 12, 2009 7:50 pm
michaelvoigt View latest post
No new posts [SOLVED] Transparant depth bug
4 roelbartstra 272 Thu Nov 12, 2009 7:00 pm
aNTeNNa trEE View latest post
No new posts Desaturate image effect (pro only)
4 Nekharoth 363 Thu Nov 12, 2009 2:50 pm
fallingbrickwork View latest post
No new posts Searching for info on several ADVANCED level shaders.
0 ORiGO-GAMES 121 Wed Nov 11, 2009 7:33 pm
ORiGO-GAMES View latest post
No new posts Toon Shader with Shadow with Outline With cutout transparent
0 ORiGO-GAMES 144 Wed Nov 11, 2009 7:12 pm
ORiGO-GAMES View latest post
No new posts bumpmap+vertex color and vertex color vs dynamic shadows
3 mah 166 Wed Nov 11, 2009 5:20 pm
mah View latest post
No new posts Using your own shader library
3 mike62 182 Wed Nov 11, 2009 7:54 am
dreamora View latest post
No new posts masked off specular map
4 orindoomhammer 188 Wed Nov 11, 2009 12:42 am
orindoomhammer View latest post
No new posts Atmospheric Scattering help
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25 PRD 5602 Tue Nov 10, 2009 5:45 pm
ClamsTheCat View latest post
No new posts Why is ambient light at half strength?
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21 Jessy 797 Tue Nov 10, 2009 1:16 pm
Jessy View latest post
No new posts Pro asset Water Daytime + wiki DepthMask shader ?
3 BruceWayne 243 Tue Nov 10, 2009 12:42 pm
BruceWayne View latest post
No new posts New DepthTextureMode issue
2 Murcho 135 Tue Nov 10, 2009 7:41 am
Murcho View latest post
No new posts How to get the light contribution at point (not cosined) ?
3 extragotcha 111 Tue Nov 10, 2009 4:54 am
Jessy View latest post
No new posts Toon Outline but with Diffuse surface
7 Lokken 1014 Mon Nov 09, 2009 9:59 pm
aaronsullivan View latest post
No new posts How to use only one color channel from texture?
2 Whimsical 125 Mon Nov 09, 2009 5:55 pm
Whimsical View latest post
No new posts Simple Spheremap shader for iphone
0 Djaggernaut 83 Mon Nov 09, 2009 4:00 pm
Djaggernaut View latest post
No new posts More documentation on Shaderlab?
3 rygoody 205 Mon Nov 09, 2009 3:32 pm
dreamora View latest post
No new posts to adjust mirrorReflection amout?
3 liverol 195 Mon Nov 09, 2009 2:29 pm
Daniel Brauer View latest post
No new posts Generating Water Textures with Perlin Noise
1 apple_motion 172 Mon Nov 09, 2009 11:46 am
bigkahuna View latest post
No new posts Render Normals and Depth for transparencies and terrain!
3 Murcho 613 Mon Nov 09, 2009 9:06 am
Murcho View latest post
No new posts make (partialy) hidden obects visible
7 phoen 1845 Sun Nov 08, 2009 4:05 pm
Daniel Brauer View latest post
No new posts Transparent surfaces, alphaTest
1 sturestone 156 Sun Nov 08, 2009 3:57 pm
Daniel Brauer View latest post
No new posts Tinting and Setting transparency based on a UV range
0 slgooding 119 Sun Nov 08, 2009 4:31 am
slgooding View latest post
No new posts Performance via texture combiner variable
4 Jessy 240 Sun Nov 08, 2009 4:27 am
Jessy View latest post
No new posts TerrainFourLayer with a heightmap as the mask?
1 sladuuch 135 Sun Nov 08, 2009 4:17 am
Daniel Brauer View latest post
No new posts How to achieve LEGO-like look ?
3 EducaSoft 329 Sat Nov 07, 2009 5:01 pm
KaelisAsur View latest post
No new posts Stereo - Anagylph Rendering HELP!!! ;)
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23 TheLorax 5303 Sat Nov 07, 2009 12:25 pm
rahuxx View latest post
No new posts Almost gotten rid of floating tree problems, but ...
0 Kragh 97 Sat Nov 07, 2009 2:06 am
Kragh View latest post
No new posts Combine Alphas?
2 Fishypants 159 Sat Nov 07, 2009 12:35 am
Fishypants View latest post
No new posts Material Lerp Shader for iPhone
4 Jacob Williams 666 Fri Nov 06, 2009 7:22 pm
Daniel Brauer View latest post
No new posts _World2Object confusion
1 Riz 148 Fri Nov 06, 2009 11:54 am
Riz View latest post
No new posts Snow Shader for iphone
1 spacefrog 167 Fri Nov 06, 2009 11:03 am
dreamora View latest post
No new posts Signed add brightness shader
4 Daniel Brauer 228 Fri Nov 06, 2009 4:56 am
Daniel Brauer View latest post
No new posts Glow Effect with Transparency
2 JonManatee 247 Fri Nov 06, 2009 4:37 am
JonManatee View latest post
No new posts Shader FX - FX Composer
0 WinningGuy 181 Thu Nov 05, 2009 5:51 pm
WinningGuy View latest post
No new posts Projectors projecting too much
3 Qeen 286 Thu Nov 05, 2009 2:37 pm
Qeen View latest post
No new posts alpha channel from light color
9 yonek 436 Thu Nov 05, 2009 2:32 pm
Daniel Brauer View latest post
No new posts Lightmapped/Diffuse with vertex light problem in 2.6
0 mannam 147 Thu Nov 05, 2009 9:35 am
mannam View latest post
No new posts Where is the Transparent Reflective Shader ????
3 Badbouine 330 Wed Nov 04, 2009 4:47 pm
ffinder View latest post
No new posts Shaders question and lightmaps
1 Bruno Rojas 193 Wed Nov 04, 2009 4:08 pm
Daniel Brauer View latest post
No new posts Batch Convert Shader Type
7 Gio 326 Wed Nov 04, 2009 12:49 pm
wadamw View latest post
No new posts Snow Shader
4 apee387 1589 Wed Nov 04, 2009 1:30 am
Zante View latest post
No new posts texture limit in 3.0?
3 multivac 235 Tue Nov 03, 2009 11:04 pm
multivac View latest post
No new posts looking for help with a shader
4 orindoomhammer 225 Tue Nov 03, 2009 7:37 pm
orindoomhammer View latest post
No new posts 8 Textures + 1 Color Key Mask in 1 Pass (Conceptual Shader)
3 apple_motion 307 Tue Nov 03, 2009 8:23 am
apple_motion View latest post
No new posts Displacement vertex shader (Ocean) needed !
4 Badbouine 331 Mon Nov 02, 2009 6:44 pm
Badbouine View latest post
No new posts DiffuseLight function
3 sauli 215 Mon Nov 02, 2009 4:48 pm
Daniel Brauer View latest post
No new posts Front Projection Shader?
2 Nathan 231 Mon Nov 02, 2009 4:23 am
Nathan View latest post
No new posts Lightmap Family Mod Help :)
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16 [donzen] 1617 Sat Oct 31, 2009 6:49 pm
Daniel Brauer View latest post
No new posts Ambient color
2 ohm 258 Sat Oct 31, 2009 4:51 pm
Daniel Brauer View latest post
No new posts Multi-pass simplicity
2 urgrund 269 Sat Oct 31, 2009 12:17 pm
urgrund View latest post
No new posts Shader broken in 2.6
6 Mixaster 611 Fri Oct 30, 2009 11:20 pm
Daniel Brauer View latest post
No new posts Can you use a specular map with a fixed pipeline?
10 Jessy 500 Fri Oct 30, 2009 2:19 pm
Daniel Brauer View latest post
No new posts sobel operator - height to normal map on GPU
1 apple_motion 237 Fri Oct 30, 2009 10:35 am
urgrund View latest post
No new posts Refraction shaders behave much better in 2.6 :D
1 Yann 300 Fri Oct 30, 2009 2:28 am
Daniel Brauer View latest post
No new posts GPU Mesh Instancing
13 nafonso 1568 Thu Oct 29, 2009 11:40 am
JanHelleman View latest post
No new posts Shader and Camera help
2 beneton 290 Wed Oct 28, 2009 7:11 pm
beneton View latest post
No new posts Grayscale bumpmaps
8 Jessy 541 Wed Oct 28, 2009 2:01 pm
Daniel Brauer View latest post
No new posts Offset parameters
7 besuser 671 Tue Oct 27, 2009 5:04 am
Daniel Brauer View latest post
No new posts implicit cast from "float4" to "float3"
1 ohm 228 Mon Oct 26, 2009 11:14 pm
Daniel Brauer View latest post
No new posts What's W in UVW? How can I have fun with it?
3 Jessy 377 Mon Oct 26, 2009 10:19 pm
andeeee View latest post
No new posts [SOLVED] Another minimap shader question
0 beneton 236 Mon Oct 26, 2009 2:59 pm
beneton View latest post
No new posts Fabio Policarpo - Relief Mapping with Correct Silhouettes
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30 apple_motion 2883 Mon Oct 26, 2009 2:11 pm
apple_motion View latest post
No new posts Mix lightmaps and dynamic shadows
9 speps 978 Thu Oct 22, 2009 2:46 pm
cannon View latest post
No new posts Reflective Fade
2 Raziel 373 Wed Oct 21, 2009 7:42 am
Raziel View latest post
No new posts Bind "Tangent", tangent - doesn't work.
7 Jessy 570 Tue Oct 20, 2009 8:43 am
Aras View latest post
No new posts Making coloured translucent windows
2 mbanzi 449 Fri Oct 16, 2009 9:44 pm
wimeck View latest post
No new posts Help with hair shader
6 jkoh005 1046 Wed Oct 14, 2009 9:34 am
ToreTank View latest post
No new posts How To: Hi Poly Object with a low Poly Shadow
5 horst27b 703 Wed Oct 14, 2009 9:33 am
Eric5h5 View latest post
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