| Topics |
Replies |
Author |
Views |
Last Post |
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Sticky: Builtin Unity shaders source
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11 |
Aras |
9776 |
Tue Jun 09, 2009 5:30 pm Minevr  |
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Sticky: ShaderLab FAQ
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0 |
Aras |
2222 |
Sun Mar 15, 2009 4:21 pm Aras  |
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SSAO on custom shaders? Please help =3
|
1 |
kormyen |
163 |
Sat Nov 21, 2009 4:25 am Murcho  |
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removing artifact on reverse xray shader
|
10 |
rygoody |
301 |
Fri Nov 20, 2009 8:45 pm rygoody  |
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Outline problematic
|
3 |
firewirer |
128 |
Fri Nov 20, 2009 8:09 pm firewirer  |
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Single Texture Masked Shader
|
2 |
xenogas |
59 |
Fri Nov 20, 2009 5:19 pm xenogas  |
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Understanding glstate matrices.
|
1 |
rygoody |
55 |
Fri Nov 20, 2009 11:45 am tomvds  |
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changing the terrain shader
|
7 |
llavigne |
694 |
Fri Nov 20, 2009 9:53 am helloween  |
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newbie question about custom shader
|
1 |
unforgiven8419 |
55 |
Fri Nov 20, 2009 9:37 am GaborD  |
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matrix rotation for uvs
[ Goto page: 1, 2 ] |
22 |
Jessy |
1338 |
Fri Nov 20, 2009 12:58 am Daniel Brauer  |
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Issue with CombineChildren and Bumped Diffuse shader
|
7 |
h2hjastermereel |
460 |
Thu Nov 19, 2009 7:28 pm Eric5h5  |
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Why doesn't GrabPass work?
|
3 |
Jessy |
93 |
Thu Nov 19, 2009 6:27 pm Eric5h5  |
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Diff,Spec,Norm,Trans,Lightbaked - Shader?
|
3 |
ChrisBolton |
235 |
Thu Nov 19, 2009 8:32 am ChrisBolton  |
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Shader creation learning resources?
|
2 |
Misanthrope |
111 |
Thu Nov 19, 2009 1:12 am Misanthrope  |
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Optimize texture combiner performance for colorizing
|
6 |
Jessy |
202 |
Wed Nov 18, 2009 2:27 pm Daniel Brauer  |
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Why do the colors look so good far away?
|
6 |
Jessy |
294 |
Wed Nov 18, 2009 10:07 am DerWoDaSo  |
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Vertex lighting while preserving vertex colours
|
10 |
ChemiKhazi |
247 |
Wed Nov 18, 2009 7:40 am ChemiKhazi  |
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iPhone limitations or exclusions
|
0 |
tharyn |
64 |
Tue Nov 17, 2009 2:56 am tharyn  |
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Multiple vertex streams
|
5 |
BearishSun |
105 |
Mon Nov 16, 2009 6:25 pm dreamora  |
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Simple Cross Section Shader
|
7 |
apple_motion |
380 |
Mon Nov 16, 2009 11:39 am monark  |
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Meshes without uv's warning
|
5 |
monark |
190 |
Mon Nov 16, 2009 11:15 am monark  |
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Textured Fog using SSAO depth buffer
|
1 |
llde_chris |
154 |
Mon Nov 16, 2009 8:13 am Aras  |
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Superiority of one vertex binding method?
|
1 |
Jessy |
59 |
Mon Nov 16, 2009 8:10 am Aras  |
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Problems with iPhone/Specular Light - Should I file a bug?
|
1 |
Jessy |
138 |
Sun Nov 15, 2009 10:19 pm Jessy  |
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Perlin noise - procedural shader
|
6 |
apple_motion |
504 |
Sat Nov 14, 2009 4:36 am apple_motion  |
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transparency and self illuminating shader?
|
0 |
PancakeCircus |
85 |
Sat Nov 14, 2009 2:58 am PancakeCircus  |
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Any point to using "Fallback" in an iPhone shader?
|
2 |
Jessy |
116 |
Fri Nov 13, 2009 1:14 pm Jessy  |
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OnRenderImage - cannot write into source texture with AA ena
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2 |
MaxMakhotkin |
154 |
Fri Nov 13, 2009 11:46 am MaxMakhotkin  |
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Adding an x-ray style rim light to Bumped Specular
[ Goto page: 1, 2 ] |
23 |
Obscurity |
2400 |
Thu Nov 12, 2009 7:50 pm michaelvoigt  |
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[SOLVED] Transparant depth bug
|
4 |
roelbartstra |
268 |
Thu Nov 12, 2009 7:00 pm aNTeNNa trEE  |
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Desaturate image effect (pro only)
|
4 |
Nekharoth |
358 |
Thu Nov 12, 2009 2:50 pm fallingbrickwork  |
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Searching for info on several ADVANCED level shaders.
|
0 |
ORiGO-GAMES |
118 |
Wed Nov 11, 2009 7:33 pm ORiGO-GAMES  |
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Toon Shader with Shadow with Outline With cutout transparent
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0 |
ORiGO-GAMES |
141 |
Wed Nov 11, 2009 7:12 pm ORiGO-GAMES  |
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bumpmap+vertex color and vertex color vs dynamic shadows
|
3 |
mah |
162 |
Wed Nov 11, 2009 5:20 pm mah  |
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Using your own shader library
|
3 |
mike62 |
179 |
Wed Nov 11, 2009 7:54 am dreamora  |
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masked off specular map
|
4 |
orindoomhammer |
186 |
Wed Nov 11, 2009 12:42 am orindoomhammer  |
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Atmospheric Scattering help
[ Goto page: 1, 2 ] |
25 |
PRD |
5597 |
Tue Nov 10, 2009 5:45 pm ClamsTheCat  |
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Why is ambient light at half strength?
[ Goto page: 1, 2 ] |
21 |
Jessy |
792 |
Tue Nov 10, 2009 1:16 pm Jessy  |
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Pro asset Water Daytime + wiki DepthMask shader ?
|
3 |
BruceWayne |
240 |
Tue Nov 10, 2009 12:42 pm BruceWayne  |
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New DepthTextureMode issue
|
2 |
Murcho |
133 |
Tue Nov 10, 2009 7:41 am Murcho  |
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How to get the light contribution at point (not cosined) ?
|
3 |
extragotcha |
109 |
Tue Nov 10, 2009 4:54 am Jessy  |
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Toon Outline but with Diffuse surface
|
7 |
Lokken |
1011 |
Mon Nov 09, 2009 9:59 pm aaronsullivan  |
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How to use only one color channel from texture?
|
2 |
Whimsical |
123 |
Mon Nov 09, 2009 5:55 pm Whimsical  |
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Simple Spheremap shader for iphone
|
0 |
Djaggernaut |
79 |
Mon Nov 09, 2009 4:00 pm Djaggernaut  |
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More documentation on Shaderlab?
|
3 |
rygoody |
200 |
Mon Nov 09, 2009 3:32 pm dreamora  |
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to adjust mirrorReflection amout?
|
3 |
liverol |
189 |
Mon Nov 09, 2009 2:29 pm Daniel Brauer  |
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Generating Water Textures with Perlin Noise
|
1 |
apple_motion |
169 |
Mon Nov 09, 2009 11:46 am bigkahuna  |
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Render Normals and Depth for transparencies and terrain!
|
3 |
Murcho |
611 |
Mon Nov 09, 2009 9:06 am Murcho  |
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make (partialy) hidden obects visible
|
7 |
phoen |
1839 |
Sun Nov 08, 2009 4:05 pm Daniel Brauer  |
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Transparent surfaces, alphaTest
|
1 |
sturestone |
151 |
Sun Nov 08, 2009 3:57 pm Daniel Brauer  |
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Tinting and Setting transparency based on a UV range
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0 |
slgooding |
115 |
Sun Nov 08, 2009 4:31 am slgooding  |
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Performance via texture combiner variable
|
4 |
Jessy |
235 |
Sun Nov 08, 2009 4:27 am Jessy  |
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TerrainFourLayer with a heightmap as the mask?
|
1 |
sladuuch |
131 |
Sun Nov 08, 2009 4:17 am Daniel Brauer  |
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How to achieve LEGO-like look ?
|
3 |
EducaSoft |
325 |
Sat Nov 07, 2009 5:01 pm KaelisAsur  |
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Stereo - Anagylph Rendering HELP!!! ;)
[ Goto page: 1, 2 ] |
23 |
TheLorax |
5295 |
Sat Nov 07, 2009 12:25 pm rahuxx  |
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Almost gotten rid of floating tree problems, but ...
|
0 |
Kragh |
94 |
Sat Nov 07, 2009 2:06 am Kragh  |
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Combine Alphas?
|
2 |
Fishypants |
157 |
Sat Nov 07, 2009 12:35 am Fishypants  |
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Material Lerp Shader for iPhone
|
4 |
Jacob Williams |
660 |
Fri Nov 06, 2009 7:22 pm Daniel Brauer  |
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_World2Object confusion
|
1 |
Riz |
146 |
Fri Nov 06, 2009 11:54 am Riz  |
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Snow Shader for iphone
|
1 |
spacefrog |
164 |
Fri Nov 06, 2009 11:03 am dreamora  |
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Signed add brightness shader
|
4 |
Daniel Brauer |
225 |
Fri Nov 06, 2009 4:56 am Daniel Brauer  |
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Glow Effect with Transparency
|
2 |
JonManatee |
245 |
Fri Nov 06, 2009 4:37 am JonManatee  |
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Shader FX - FX Composer
|
0 |
WinningGuy |
174 |
Thu Nov 05, 2009 5:51 pm WinningGuy  |
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Projectors projecting too much
|
3 |
Qeen |
283 |
Thu Nov 05, 2009 2:37 pm Qeen  |
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alpha channel from light color
|
9 |
yonek |
432 |
Thu Nov 05, 2009 2:32 pm Daniel Brauer  |
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Lightmapped/Diffuse with vertex light problem in 2.6
|
0 |
mannam |
141 |
Thu Nov 05, 2009 9:35 am mannam  |
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Where is the Transparent Reflective Shader ????
|
3 |
Badbouine |
327 |
Wed Nov 04, 2009 4:47 pm ffinder  |
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Shaders question and lightmaps
|
1 |
Bruno Rojas |
190 |
Wed Nov 04, 2009 4:08 pm Daniel Brauer  |
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Batch Convert Shader Type
|
7 |
Gio |
324 |
Wed Nov 04, 2009 12:49 pm wadamw  |
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Snow Shader
|
4 |
apee387 |
1585 |
Wed Nov 04, 2009 1:30 am Zante  |
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texture limit in 3.0?
|
3 |
multivac |
232 |
Tue Nov 03, 2009 11:04 pm multivac  |
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looking for help with a shader
|
4 |
orindoomhammer |
223 |
Tue Nov 03, 2009 7:37 pm orindoomhammer  |
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8 Textures + 1 Color Key Mask in 1 Pass (Conceptual Shader)
|
3 |
apple_motion |
303 |
Tue Nov 03, 2009 8:23 am apple_motion  |
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Displacement vertex shader (Ocean) needed !
|
4 |
Badbouine |
328 |
Mon Nov 02, 2009 6:44 pm Badbouine  |
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DiffuseLight function
|
3 |
sauli |
213 |
Mon Nov 02, 2009 4:48 pm Daniel Brauer  |
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Front Projection Shader?
|
2 |
Nathan |
228 |
Mon Nov 02, 2009 4:23 am Nathan  |
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Lightmap Family Mod Help :)
[ Goto page: 1, 2 ] |
16 |
[donzen] |
1611 |
Sat Oct 31, 2009 6:49 pm Daniel Brauer  |
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Ambient color
|
2 |
ohm |
256 |
Sat Oct 31, 2009 4:51 pm Daniel Brauer  |
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Multi-pass simplicity
|
2 |
urgrund |
266 |
Sat Oct 31, 2009 12:17 pm urgrund  |
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Shader broken in 2.6
|
6 |
Mixaster |
608 |
Fri Oct 30, 2009 11:20 pm Daniel Brauer  |
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Can you use a specular map with a fixed pipeline?
|
10 |
Jessy |
498 |
Fri Oct 30, 2009 2:19 pm Daniel Brauer  |
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sobel operator - height to normal map on GPU
|
1 |
apple_motion |
235 |
Fri Oct 30, 2009 10:35 am urgrund  |
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Refraction shaders behave much better in 2.6 :D
|
1 |
Yann |
298 |
Fri Oct 30, 2009 2:28 am Daniel Brauer  |
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GPU Mesh Instancing
|
13 |
nafonso |
1566 |
Thu Oct 29, 2009 11:40 am JanHelleman  |
 |
Shader and Camera help
|
2 |
beneton |
286 |
Wed Oct 28, 2009 7:11 pm beneton  |
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Grayscale bumpmaps
|
8 |
Jessy |
539 |
Wed Oct 28, 2009 2:01 pm Daniel Brauer  |
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Offset parameters
|
7 |
besuser |
669 |
Tue Oct 27, 2009 5:04 am Daniel Brauer  |
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implicit cast from "float4" to "float3"
|
1 |
ohm |
226 |
Mon Oct 26, 2009 11:14 pm Daniel Brauer  |
 |
What's W in UVW? How can I have fun with it?
|
3 |
Jessy |
375 |
Mon Oct 26, 2009 10:19 pm andeeee  |
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[SOLVED] Another minimap shader question
|
0 |
beneton |
233 |
Mon Oct 26, 2009 2:59 pm beneton  |
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Fabio Policarpo - Relief Mapping with Correct Silhouettes
[ Goto page: 1, 2, 3 ] |
30 |
apple_motion |
2873 |
Mon Oct 26, 2009 2:11 pm apple_motion  |
 |
Mix lightmaps and dynamic shadows
|
9 |
speps |
975 |
Thu Oct 22, 2009 2:46 pm cannon  |
 |
Reflective Fade
|
2 |
Raziel |
371 |
Wed Oct 21, 2009 7:42 am Raziel  |
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Bind "Tangent", tangent - doesn't work.
|
7 |
Jessy |
564 |
Tue Oct 20, 2009 8:43 am Aras  |
 |
Making coloured translucent windows
|
2 |
mbanzi |
447 |
Fri Oct 16, 2009 9:44 pm wimeck  |
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Help with hair shader
|
6 |
jkoh005 |
1041 |
Wed Oct 14, 2009 9:34 am ToreTank  |
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How To: Hi Poly Object with a low Poly Shadow
|
5 |
horst27b |
697 |
Wed Oct 14, 2009 9:33 am Eric5h5  |
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Get screen space UV coordinate.
|
3 |
Murcho |
593 |
Tue Oct 13, 2009 2:57 am Daniel Brauer  |
 |
please help need 2 shaderrrrrrrrrrrs :)
|
1 |
DrFromTheLab |
330 |
Mon Oct 12, 2009 11:45 pm Daniel Brauer  |
 |
Preview Shaders in Maya
|
0 |
WinningGuy |
301 |
Mon Oct 12, 2009 10:53 pm WinningGuy  |